GoldenEye 007 (Nintendo 64) (Rare, 1997)
Game Changers is a semi-regular column featuring games which have had a significant impact on me over the years. Games that were so incredibly stunning and awe-inspiring, they changed my conception of what a game could be at the time. Previously, I have written about Out Run, Street Fighter Alpha 3, and Red Dead Redemption.
When the first-person shooters first rose to prominence, they were almost entirely non-existent anywhere besides the PC. Console controllers at the time simply weren't equipped to handle movement and aiming together in any kind of intuitive way. That all changed with Rare's 1997 smash hit, GoldenEye 007.
Rare made expert use of the uniquely designed Nintendo 64 controller when implementing the control scheme for the game. They utilized the brand new controller features like the analog joystiq, yellow C buttons, and gun-like Z trigger for more natural-feeling movement and shooting than had been possible before. The brilliance of their control scheme was that it worked so well with Nintendo's oddball controller. A device design that had previously left many fans scratching their heads suddenly made (some) sense. It seemed almost as if Nintendo had designed the controller for GoldenEye, and not the other way around. What's more is that for the first time, a game developer had successfully created an acceptable way to enjoy the wildly popular first-person shooter genre on a home game console.
While the first-person shooter control scheme may not have ultimately achieved perfection until 2001's Halo on the original Xbox, GoldenEye represented an absolutely crucial stepping stone along the path; basically, the only real stepping stone. The game opened up the world of first-person shooters to millions of people who only liked to play games on their television sets. The genius of this timeless classic cannot be overstated and the controls are only but one of the numerous reasons why.