Tag: halo

The Xbox 360: A 12-Year Anniversary Retrospective

Happy Birthday, Xbox 360! Believe it or not, today marks the 12th anniversary of the launch of the Xbox 360. Despite a somewhat lengthy initial period of supply shortages, followed almost immediately be several years of technical issues (including drives that would occasionally render game discs permanently unplayable, and, especially, the infamous "red ring of death"), the year-long head start the 360 enjoyed over the competition helped it to become arguably the most popular home console of a generation.

Of course, it wasn't the earlier availability alone that made it such a stunning success. Questionable decisions from Sony and Nintendo with their own PlayStation 3 and Wii consoles, in addition to early commitments by Microsoft to bring scores of fantastic games to the 360, made it the obvious choice for enthusiastic gamers around the world. In fact, not only did Microsoft manage to score several popular third-party franchises that had previously only appeared on the competition's hardware, but they also arranged publishing deals which resulted in the creation of brand new and amazing titles you could only experience on the Xbox 360. Speaking of amazing games, we went ahead and included a few examples of those below. So, read on for a look at 12 of the finest reasons to have ever owned an Xbox 360.

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Opinion: Embrace Emulation

Computer games have a pretty short history when you compare them with other media - books, movies and music all have far, far more works attributed to them than video games could ever have - and yet those media [books, movies and music] don't have nearly the same technological hill to climb as video games.

Whole chunks of gaming history just get abandoned as we march ever onward toward greater polygon counts, better musical fidelity and tonal shifts in gameplay. Where once the platforming collect-a-thon ruled the roost, today, most people only really want to play first/third person shooters.

And in that shift - from one platform to the next - we lose games. Sometimes catastrophically terrible games, but sometimes, we lose wonderful pieces of history, too. Like Banjo Kazooie or Okami.

One of the answers? Emulation. But the industry tends to frown upon emulation, because it requires reverse engineering the original game console [or operating system] and Sony, Nintendo and Microsoft aren't fans of that.

But... Read more