Tag: Action

Game Club Plays: Galak-Z

Hey everyone. Me again, Scrooloose, with my pick for this weeks game club. This time it's 17-Bit's arcade space shooter, Galak-Z. This one is fun and feels like an old arcade title that you might drop a bunch of quarters in to keep playing.

Battle alien space bugs and run missions for command while earning upgrades for your little space ship in ever increasing difficulty levels of play. It's $10 on Steam and if you want to join us in playing that'd be great. I'm sure there are plenty of Let's Play videos out there as well if you don't feel like spending the money. Goodness knows I feel that.

System Requirements for Galak-Z are as follows:

Windows:

MINIMUM:

    • OS: Windows Vista / 7 / 8 / 10
    • Processor: Intel Core 2 Duo (2.6 GHz) / AMD Athlon 64 X2 (2.6 GHz)
    • Memory: 3 GB RAM
    • Graphics: Radeon HD 2900 XT (512 MB) / GeForce GT 430 (1024 MB)
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Additional Notes: Gamepad, Mouse and Keyboard Support

Mac:

MINIMUM:

    • OS: Mountain Lion 10.8
    • Processor: Intel Core 2 Duo (2.6 GHz) / AMD Athlon 64 X2 (2.6 GHz)
    • Memory: 3 GB RAM
    • Graphics: Radeon HD 2900 XT (512 MB) / GeForce GT 430 (1024 MB)
    • Storage: 3 GB available space
    • Additional Notes: Gamepad, Mouse and Keyboard Support

SteamOS / Linux:

MINIMUM:

    • OS: Ubuntu 12.04 / SteamOS
    • Processor: Intel Core 2 Duo (2.6 GHz) / AMD Athlon 64 X2 (2.6 GHz)
    • Memory: 3 GB RAM
    • Graphics: Radeon HD 2900 XT (512 MB) / GeForce GT 430 (1024 MB)
    • Storage: 3 GB available space
    • Additional Notes: Gamepad, Mouse and Keyboard Support

Nier: Automata – Early Impressions

So I picked up Nier: Automata on release day without any prior experience with the Drakengard series or Nier. I had paid it mild attention when I started seeing early footage and then it went largely forgotten, lost behind my growing backlog of games yet to be played. When I started seeing footage of pre-release reviews and very early first impressions I began seeing what was so intriguing again. Then I learned that this game was being made by Platinum Games - I had all but decided this was going to be next on my list. Read more

I Finally Played Darksiders: Warmastered Edition – A Review From Scroo

Way back in 2010 Vigil released Darksiders, a game that followed a Metroidvania style of play. I remember very clearly being totally enthralled by the atmosphere then and guys, it's still awesome. Stay with me and I'll tell you what I thought about this newest remaster from developers, Vigil Games and Kaiko and publisher, THQNordic. Read more

2016 Game Awards of the Year of 2011

Yes you are reading that title correctly and no this is not an awards show for the games that came out during 2016. Instead this is a look back at the year of 2011 in games. I will be awarding games as if I had never played them until this year! 

Saints-Row-The-Third

(Some games like Orcs Must Die and Saints Row The Third I actually never played that year )

header

Why am I doing this? Well a while back I had wrote an article about how to better improve gaming awards shows, and one of my suggestions was waiting five or maybe even ten years before we give out awards. Because when you actually sit down and play games from that long ago you may be surprised by both how you yourself have changed, as well as the industry at large. One example of this from said article was the year 2003, a year when Knights of the Old Republic, Beyond Good and Evil, and Prince of Persia came out. But what did tons of publications give game of the year? Madden 2004.

This wasn’t the only year like this and so this year instead of picking my favorite games of 2016 I decided to give my delayed awards show a fair shot and see what truly stood apart in 2011. In doing so I was shocked, not just by how well some games stood the test of time, but how others did not. And how games I didn’t care much for from that year such as L.A. Noire or The Witcher 2, held up far better in many categories than games I loved five years ago like Human Revolution and Skyrim.

Speaking of categories, I have never cared for the ambiguous awards given out such as “Best Action game” and the like. Judging from my reviews, one could easily tell I really like to focus on aspects that individual departments of a development studio worked on. So it would be only natural of me to do the same for an awards show. (Hey i'm already making an award system that is purposefully five years too late, I may as well continue going out of the norm.) So without further ado here are the categories that I decided to go with for the 2016 Game Awards for the year of 2011!

2011-09-06-deus ex-DXHR_screenshot_Adamstealthcover
Unbound

Now for the list of games that will be qualifying for these awards. Please understand that I am only one person on this silly quest and I don’t have all the money or time in the world to have played every single game from five years ago. For example I don't own a single Nintendo system :( So unfortunately their games are completely absent from this list. Maybe they should actually let other platforms sell their games.... Just a thought. Regardless, here are all the games I was able to get some time with. Please be aware though not every game listed here received a nomination  in the forthcoming categories.

40k Space Marine

Batman: Arkham City

Bastion

BulletStorm

Dark Souls

Dead Island

Dragon age 2

Dues Ex: Human Revelution

The Elder Scrolls V: Skyrim

Hard Reset

L.A. Noire

Mortal Kombat 9

Orcs Must Die

Portal 2

Rage

Saints Row: The Third

Uncharted 3

The Witcher 2: Assassins of Kings

2011_Mashup

Well we know the games so let's waste no more time and start the show! Starting us off it's a category near and dear to my heart.

Let’s take a look at what the best Animations where in gaming five years back.

Best Animation

What can I say? I love animation. It's what I focused on the most while learning how to make games in school, and its nominees all received high praise from me for their great use of it.

The Nominees are:

Batman: Arkham City
Dark Souls
The Witcher 2: Assassins of Kings
Mortal Kombat 9

And the winner by a very narrow margin is....

Batman: Arkham City

I'll be honest I was really leaning into this or Dark Souls. Dark Souls for its amazing work on so many different character rigs for the wacky enemies you fight in that game. But the precise and fluid motions combined with key frame poses that look like they where hand drawn first, it's hard not to give the animators over at Rocksteady the credit they deserve.

Having recently played Alien Isolation for GameClub I can attest to just how important this next category is to both atmosphere as well as player feedback.

Let's have a listen to the best sounds 2011 had on offer.

Best Sound Design 

These cats do hard work that never gets appreciated and is half the feedback from any game you play. Go ahead and play the new 2016 DOOM on mute, it looses its balls. These nominees deserve a lot more than an award from an obscure gaming website five years too late.

The Nominees are:

Batman: Arkham City
Portal 2
Bastion
Mortal Kombat 9

And the winner is brutally....

Mortal Kombat 9

Every combination of Slashing, Crunching, Screaming, Ripping, and Tearing are impeccable examples of great foley work. At times the audio can upset you at a core level, even without the visuals. I don't think I've ever played a game where I could hear the sound of meat and muscle being violently pressed against an opponents bones as accurately the audio team has managed here. These extremely well crafted sounds had some careful attention to detail. They are sounds you wouldn't tend to notice in a fighting game that make the environment feel lived in. I just can't give this award to anyone else. 

Best Environmental Modeling

Speaking of Environment. Games are rarely fun to play if the space you're in is not fun or compelling to be in.  Not too be confused with a later category, Environmental Modeling takes a peculiar attention to detail and a LOT of tedious texture work. 

The Nominees are:

Batman: Arkham City
Batman_Model
Dark Souls
Souls Envoirnment
L.A. Noire
LaModel
Uncharted 3: Drake's Deception
Uncharted Modeling

Man I really hated trying pick a winner in this one. But i had to go with the one that did the best job at creating a world that would be extremely difficult to replicate...

L.A. Noire
LA_Win

Say what you will about Rockstar's games. One thing very few developers can do as well as them is environmental modeling. Yes the texture sizes aren't as large as other games due to the size of their worlds, but making textures as detailed as these in a 512x512 square is way harder. Put aside that incredible work and it would still get the win for somehow managing to perfectly replicate the city of L.A. in the 1940's. Not just replicate it's many roads and monuments that are long gone, but make it feel alive and tangible. 

Best Lighting

While a lot of the shadow mapping and technical effects don’t always hold up too great over the years, good Lighting is still something that is more than worth celebrating. It is an essential part of any visual medium and one of the hardest to master. Lighting teams hardly get any credit in any visual medium. Animation and gaming both make the job at least twice as hard. This is due to the need to create digital lighting effects that trick the eye in the first place. They don't have light sources they can just place around a room. They need to finely tweak and re-value every little aspect of any light that is created for a room or scene. Seriously, these games deserve some credit.

And the four best lighting teams where those who worked on...

Dues Ex: Human Revolution
Dues Ex lighting
Batman: Arkham City
Batman_Lighting
Dark Souls
Dark Souls Lighting
Uncharted 3: Drake's Deception
uncharted_li1ghting

And the winner is..

Uncharted 3: Drake's Deception
Unchated3_light

While there may not be as many fill lights or varied shadow types like in Human Revolution, Uncharted 3's uncanny ability to capture the lighting of so many different types of locations. From the harsh light of the desert to the looming shadows and warmth of torch lights of its many caverns, no other game from 2011 was really able to light so many drastically different locations as well as Naughty Dog. 

Best Voice Acting

There's a reason why a voice acting strike is a huge deal to the industry. Without these talented actors and actresses all our games would sound like Two Worlds. Rather than choose individual voice performances though I wanted to celebrate the game that was able to let all their voice actors shine brightest.

The nominees are:

 

Batman: Arkham City
L.A. Noire
The Witcher 2: Assassins of Kings
Portal 2

And the winner is... 

Batman: Arkham City

Honestly this category was a lot closer than you would think. But yeah it's hard not to say that this game came into this category with a bit of an unfair advantage. Because while L.A. Noire had many great film and Television actors, they weren't all quite as good at voice acting as they are on screen. But between Kevin Conroy, Nolan North, Tara Strong, Troy Baker, and of course Mark Hamill, the cast here has well over 50 years of combined voice acting experience. And all of them deserve the praise they've received over the years for their performances. Every one of them has held up incredibly well. 

Best Level Design

You can have the most well modeled environments in the universe. But it won't mean jack shit if the level design falls flat. The look of a world will invite you in, but great level design will keep you there forever.

 

Here’s the best level design from 2011:

 

 

Dark Souls
Dark Souls Level Design
Portal 2
Portal 2 Level Design
Dues Ex: Human Revolution
Dues Ex Level
Uncharted 3: Drake's Deception
Uncharted 3 Level Design

And the Winner is...

Portal 2
Portal Level Design 2

One hell of a showing for a three to four hour game. But honestly, this level design team deserves it. All of the games in this category deserve some serious recognition. But Portal 2 is the only game that relies solely on the strength of the play spaces for us gamers. If the single player levels don't impress you, there's a full co-op campaign that will seriously require more reciprocity than most games that offer such a mode.  

Best Original Score

This does not include soundtrack.... It always bugs me when jukebox musicals win awards over original compositions and scores. Well, Not on my watch! The music of a game undergoes two hard tasks. One is to be the perfect fit within a game’s context both for the player and the world at large. The second task is when gamers take that sound track home and listen to it without fighting dragons or solving crimes. When music from a game can truly be appreciated and loved anywhere, you know you have a gem on your hands.

 

 

Let’s listen to some of those now:

Bastion 

Spike in a Rail by Darren Korb

The Elder Scrolls V: Skyrim

Dragonborn by Jeremy Soul

L.A. Noire

Minor 9th by Andrew and Simon Hale

Rage

Wasteland Races by Rob Abernethy

It's categories like this that make me hate I have to pick a winner, but without further ado the winner is...

L.A. Noire

Below Track is  titled: J.J. Bop

Music, like all art, is highly subject. (So is this awards article you've been reading.) And to me, nothing sang quite as loud as the dulcet tones and snappy jazz that Andrew and Simon Hale put together.

Best Character Modeling

No, I couldn't just have one category too encompass all modeling. It would be just as insulting as putting all the art assets under 'Best Graphics' What the hell does that even mean? Plus, characters are what stick with you long after the game is over. 

Characters are the most important thing to me when it comes to a game’s narrative. It’s the characters that really stick with us over time. Both from how they are written, but also how they look. The later is what this category celebrates. Not just the great telemetry and efficiency of polygons, but creative design and flawless execution.

 

Here’s the best Character Modeling from 2011:

 

 

Batman: Arkham City
Batman_Character
Dues Ex: Human Revelution
 
Dues Ex_ Character model
Mortal Kombat 9
mk_CM
Uncharted 3: Drake's Deception
uncharted3-characters

And the Winner is...

Batman: Arkham City
daniel-moreno-diaz-batman-body-f

Now I'll be honest I really wanted to dock this game some serious points in this category because it really didn't have to create any original ideas for characters. And the ones they recreated in the game have had 70+ years of refinement to help cradle the modelers into a good direction. But when I played through everything else the year of 2011 had to offer, there really wasn't another game where I could distinctly remember as many characters as I do here. Mortal Kombat came damn close in this one too for that same reason. But clearly the technical edge goes to Rocksteady here. Their impeccable topology combined with some really subtle texture details puts their models miles above the rest. And while I know the history of many of the main characters certainly helped, everything seems appropriately exaggerated to push the characters just shy of being over stylized versions of themselves. This is even true for the many varied types of gang members and Batarang fodder you'll encounter in the game. You never feel you are punching the same guys over and over again because their body masses are so well modeled and stylized. This really was one of the hardest to widdle down to four choices, let alone pick one out of the mix. But for my money, Arkham City's character models are the best on offer from 2011. 

2011's Game of The Year

 Well you can't have an awards show without this one right? While all other categories have only had 4 nominees each, it was hard enough to narrow this down to 5. There are so many amazing games from this year and I can wholeheartedly recommend every game that was nominated for any category. But alas, they won’t let me call it a game awards show without the granddaddy of game awards.

So let's look at the nominees for the 2016 Game of the Year from 2011.

 

Batman: Arkham City
batman-on-rooftop-batman-arkham-city-wallpaper-1238
Portal 2
portal_2_wallpaper32
Dark Souls
998-0-1444522750
Mortal Kombat 9
Mortal_Kombat_9_main_menu
L.A. Noire
LA-Noire_1920x1080

Read more

Recommendation: Marvel Heroes 2016 – The ARPG You’ve Been Looking For

Alright well we've all seen free to play ARPG's out there and most of them are too good to be true. They allow you play to a certain level then charge you money to continue playing, or they lock specific gear you need to continue behind a pay wall or some such nonsense that makes an otherwise fun, free game, much less free or fun.

But some get it right. Path of Exile, for instance created and published by Grinding Gear Games, is a great fantasy ARPG. Nothing locked behind pay walls, and donations are made for cosmetic items only if you so choose. All content is free and fully accessible and the support is excellent. It remains one of the best examples of how the free to play model can really work. But let's say you're sick of the typical dungeon crawler, D&D fantasy style isometric Diablo clone ARPG.

Enter, Marvel Heroes. It pretty much speaks for itself but here's the rundown. You'll be a super hero or villain from the Marvel Universe and follow a very graphic novel style story that takes you around the world to see places like New York and the Savage Lands while giving you home bases like Avengers Tower and Xavier's School for Gifted Youngsters. The story is told through missions as you play of course, but also with some very cool comic book style cut scenes.XavierI've been playing this pretty consistently for a while now and I'm noticing that this another good example of a player friendly free to play model. So let's look at this game a bit and see why it's such a good experience. It's 100% free. You can grab Marvel Heroes on Steam if you have an account, or you can download it right from the source at the official site and soon enough you'll be confronted with a choice of what hero or villain you want to become. When you first start you'll have access to 12 heroes and after the prologue that number increases to 55 and more are still being added. Here's the current list of playable characters.

You'll be able to play every hero or villain until level 10 and then the game reminds you to remember to switch out heroes or choose to "uncap" the current one. They give you one hero for free to level all the way to 60 but want you to play as many as you can so that you can make an educated choice. I tried: War Machine, Luke Cage, Iron Fist, X-23, Juggernaut, The Thing, and Cable, to name a few (there were more) before finally deciding to continue on with Captain Marvel. The rest of the heroes and villains remain playable at any time you wish from just about anywhere in the game. So if you feel like you need a quick change just press "T" and choose a new hero; no need to log out and back in to switch. It's a pretty smooth operation.Marvel and SpiderWomanIt's important to remember that every playable character is free until level 10. I reiterate that because if you grab this game on Steam you'll see some fairly pricey DLC on the list that includes heroes. Those DLC packs include cosmetic items and alternate costumes which you can purchase separately in-game. They'll also uncap that hero for you but the most useful thing they include is a character specific inventory, which would actually be pretty great because inventory and stash space is shared and storage is kind of limited if you're going to play more than one hero. It's also important to know that if you do decide to uncap more than one hero you can do that via the game store with real money, or if you're patient you can collect "eternity splinters" (items that drop off enemies) and use them to purchase your next uncap. They aren't very rare and the game will even provide you with a pack of 400 of them as a login reward and that alone is enough to buy most heroes, they range from 200 to 600 splinters each. The point here is that you only need to spend actual money if you want to.

I've chosen to purchase an alternate costume for my Captain Marvel because it's not expensive to do so in most cases (some cost more than others) and I figured I'd support the title in at least a small way. And like most free to play games Marvel Heroes has deals and sales on bundles of items and the like pretty often.Need a sidekick? Get a team-up hero. The game will provide you with at least one, but all the playable heroes and some extras (like Carnage, Agent Venom and many more) can be purchased as a team-up. They have their own items and skills and gain levels just like you do. Plus if for some reason you need to go AFK for a bit they'll hang out and protect you.

My only real complaint is that I think this game needs a lot of balancing. Now don't get me wrong I know that it makes sense to be vastly powerful what with being a super being and all, but there's almost no challenge at all. It's possible to wipe a out a group of dozens of mobs with the use of one skill. In fact the only times I've been defeated since I started playing regularly are in the "Patrol maps" where everything is stronger and bosses come at you in multiples. To be fair though there is supposed to be end-game content for level 60 heroes that provide a much better challenge, but since I'm only level 41 at the time of this writing I can't speak to that myself. Also co-op play with friends will increase the difficulty of enemies on the map. blastSo there we have it, my recommendation to play a really good, friendly, free to play title with a great model. Marvel Heroes uses Unreal Engine 3 Engine so it runs great while looking great, and there's even a Mac port in case you use one of those things for games.

Our own Yoda0vgs introduced me to this in a sort of trial by fire live stream that we did a few days ago. You can see the video here on our Twinstiq LP channel, skip ahead to around the 11 minute mark to actually see us start playing.

System Requirements for Marvel Heroes are as follows

Windows

      • OS: Windows Vista 32/64, Windows 7 32/64, Windows 8 32/64, Windows 10 32-bit
      • Processor: Core 2 DUO 2.1 GHz / AMD Athlon X2 2.1 GHZ or better
      • Memory: 3GB
      • Hard Disk Space: 30GB*
      • Video Card: Shader Model 3.0 Compatible with 512MB VRAM (Nvidia 8800 Series, ATI HD3800 Series, Intel HD 3000)
    *30GB is required for installation. After installation, Marvel Heroes will require 15GB of storage.
      • OS: Windows 7 64-bit, Windows 8 64-bit, Windows 10 64-bit
      • Processor: Current Generation Quad Core (Intel Core i7, Core i5 or AMD FX Series)
      • Memory: 8GB
      • Hard Disk Space: 30GB*
      • Video Card:Discrete video card with 2GB of VRAM (Nvidia GTX 600 or 700 Series, AMD R9 or HD7900 Series)
    *30GB is required for installation. After installation, Marvel Heroes will require 15GB of storage.

Mac

      • OS: OSX 10.8 Mountain Lion
      • Processor: Intel Core 2 Duo
      • Memory: 4GB
      • Hard Disk Space: 30GB*
      • Video Card: Discrete or Onboard GPU with 512MB VRAM (Nvidia 9600m GT, Intel HD 4000)
    *30GB is required for installation. After installation, Marvel Heroes will require 15GB of storage.
      • OS: OSX 10.10 Yosemite
      • Processor: Current Generation Quad Core (Intel Core i7, Core i5, Xeon)
      • Memory: 8GB
      • Hard Disk Space: 30GB*
      • Video Card: Discrete GPU with 2GB of VRAM (Nvidia GTX Series, AMD FirePro Series)
    *30GB is required for installation. After installation, Marvel Heroes will require 15GB of storage.

 

The Division first day: Bungie take out your notebook

The Division Character SelectionThe Division, Ubisoft’s latest open world extravaganza launched yesterday and we are finally sinking our teeth into the gameplay experience. Ubisoft decided to not release the game to the press early with the logic being this is a multi-player experience and without adequately populated servers it would be hard to judge the quality of the final release product. Originally intended as a full-fledged MMO before being scaled back and given the shaky starts to the last few Ubisoft products that involved large scale online components (The Crew and Assassin’s Creed Unity) this was a risky proposition on their part.

For the most part it appears to have paid off, there were two betas leading up to release that were highly populated (Ubisoft provided numbers showing six million users during their open beta). For the most part, so far, the servers have remained stable. I’ve experienced a couple of instances of queues getting onto the server and one crash where I had to drop out of the game and log back in (luckily it returned me to my party which was at the final boss in a mission). Other than that the game has been fairly solid over the course of gameplay starting at 5am and ending at 10pm on launch day.

The gameplay itself is nothing new, none of the core mechanics changed between the betas and release the only change being the unlocking of crafting and higher level powers as well as access to more quests. The game itself is a mashup of Gears of War cover mechanics, Assassin’s Creed open world play with toned down parkour and Destiny loot cycles. Nothing is new in this game but that’s not entirely a bad thing, the gaming community is often caught up in the cycle of reinventing the wheel. Ubisoft have iterated on their own already-refined technology, applying it to a larger palette.

While the Snowdrop engine has been shown to be capable of some beautiful graphics, the level of detail has been dialed back. However, the Xbox One version is still getting some of the best visuals in a game to date. This is made obvious during the very first moments of gameplay.

After a brief cinematic you are shown your character’s face reflected in a car window, you have a handful of customization options available (not nearly as many as traditional MMO gamers would appreciate or even offered by the closest cousin of this game Destiny) you still get an opportunity to make your character feel your own and it’s done in a way that is unique compared to the generic “generate your character” screens found in many other games. Once past this introduction you play out a handful of scenarios in possibly one of the most elegant tutorials I’ve seen in years. Playing in a sliver of Brooklyn you get to learn the core mechanics of gunplay, map traversal and interface management before being dropped into the hell on earth that is post Dollar Flu Midtown Manhattan.

The gentle start in a controlled environment allows for familiarization with the core concepts of how things work in The Division. As I mentioned earlier, the game is a third person cover shooter similar to Gears of War. In fact the entire mechanic may have been ripped out of one of the Gears titles with even some of the triggers for movement aping those titles. You have two traversal buttons with A attaching yourself to cover and B using a navigation button. Tap A to attach to whatever cover you are next to or point your character at a spot of cover and hold A to sprint and slip into cover. B lets you leap and vault over and around cover keeping your character moving. Shooting is likewise similar to the Gears series with certain scope attachments allowing you to slip into first person zoomed shots. You have the ability to combine three weapons with one of the three being a dedicated “sidearm” slot the other two are entirely up to you based on your style of play.

Once you are dropped into Midtown Manhattan you are presented with a near 1:1 representation of the city stretching from just south of Central Park to 14th Street. For THE DIVISION Hell's Kitchenthose thinking this is a small area, the 1 to 1 ratio makes this a rather vast playground which includes landmarks like the Empire State Building, Radio City Music Hall, Times Square and the Flatiron Building as well as neighbourhoods like Chelsea and Hell’s Kitchen. Having recently visited the city the attention to detail in capturing some of these landmarks is amazing. While not perfect it’s still very impressive and truly felt like I was visiting the city not just some generic urban centre. What makes this even more impressive is you have access to much of the complicated and maze like New York subway system as well as the ability to access many of the buildings in the city.

Ubisoft have given us a really impressive sandbox to play in but what do you do once you are there? Well there are a series of core story missions that advance your game and move you forward in the plot (a middling techno-drama that you would expect from a Tom Clancy novel) as well as several events that pop up around the city like storming a rioter base, rescuing hostages or hunting down a bounty on a criminal. As you complete these events you earn resources you can use to add improvements to your home base all the while leveling up your character allowing access to more powerful equipment and abilities.

There are a couple of standout features that really make this game engaging, the first is the seamless match making. The various missions or quests that you have scattered around the city are best tackled in a group. Having a handful of team mates really allows for some fun tactical thinking and it’s always nice to have somebody there to revive you should you be gunned down. You can very easily search for a team or join an existing team right from the map and you are teleported to the start area once you join the team. The next compelling twist on the open world multiplayer pastiche is the Dark Zone, this is an area of the city which was so badly hit by the Dollar Flu that it is an Escape From New York style city within a city walled off and with no rules. This area holds the hardest missions and the greatest rewards but it’s also open season where not just the environment but also the players may be out to get you. I’ve previously experienced this during beta and it was quite the challenge. For the most part players obeyed the Golden Rule but every once in a while a pack of wolves would gun you down. The exciting challenge of this is when they did you would lose XP (Dark Zone XP is tracked separately from that of the main game) and the Rogue Agents (as they are called in game) would be able to steal your loot. The only way to get your loot out of this heavily infected area is via pick up locations scattered through the Zone which is basically announcing to everyone around you AI foe and Rogue Agent alike that you are there ripe and ready for the plucking.

This led to some great emergent gameplay during the beta where I would help other players fend off AI opponents as well as the occasional rogue agent. The only real down side being in a hot firefight if you are not good at checking your targets you may accidentally be marked as Rogue. When you do go Rogue a bounty is posted on your head (increased based on your kills) and it’s open season for all non-Rogue agents to hunt you down and kill you. There’s not a lot more satisfying than catching the guy who shot you earlier and getting a little well-earned vengeance.

This is where Bungie really need to take note, this game most closely resembles a third person cover based version of Destiny. Destiny’s largest problem has been party match making, missing from many of the missions and the jarring load screens where you sit in space waiting for your team to all load into the map. This kind of break in gameplay doesn’t exist in The Division and matchmaking never took more than a handful of seconds during these early days. Additionally the entire conceit of PvP (aside from the Sparrow Racing or the House of Wolves event) in Destiny always felt jarring and out of place for the in universe fiction that they set up, for the most part the PvP just seems separated from the gameplay proper with little reason to exist outside of padding. The Dark Zone region of The Division gives players an actual compelling reason to put themselves at risk and also a real tangible reward for “going Rogue”.

The Division The HighlineWhere the game is failing in these early hours is the one area that they are least able to tweak at this point which is the setting and the story. While the setting of a vibrant and varied city like New York with its near photorealistic representation is visually stunning it also makes for a very grounded in reality game. This means your character model can mix it up with some cool urban threads but at the end of the day he or she is wearing a hat, a scarf, a jacket, a shirt some pants, boots, gloves and a backpack. Hardly the Space Armour of Destiny with its Future filigree and glowy bits. The same applies to your guns, so far aside from a DLC sawed off shotgun that you can use as a sidearm everything seems sort of "generic gun". Yes you can customize and modify the guns with attachments which are reflected in game as well as apply different paint schemes to them but in the end they all blend together without any of the character you find in other games like Destiny or even the Call of Duty games with their over the top character customization and “future weapons” found in the last two entries.

This early into the game, it’s hard to judge how well The Division will fare, but it’s certainly a fun ride so far. If you enjoy post-apocalyptic scenarios like The Road or Escape from New York this may be the game for you.

#4if

Commonperson’s #4iF Failure

This year my goal was to finish Assassin’s Creed Syndicate, Halo 5, Homeworld: Deserts of Kharak and finally Grim Fandango. I am sad to report, I failed, and miserably. I had a 50% completion rate in no small part due to the release of several games including the time sink of Xcom 2 (reviewed on our site here by Scroo). What this exercise really hammered home is the dilemma of the modern gamer, prioritization.

Assassin’s Creed Syndicate:

Assassin's Creed Syndicate
The Frye twins in action

First to touch on the games I played, Assassin’s Creed Syndicate was a solid experience, the game finally delivered on the promise of the franchise that has been missing in the last three entries. While I love Black Flag’s sailing mechanic the story missed out on a lot of elements and made me feel uncomfortable with the protagonist but not nearly as much as I outright disliked the leads of both Rogue and Unity. Simplification was the key, the use of the Frye twins (which was very hard to not make Futurama jokes about) kept the narrative fresh by switching between the two depending on the type of mission and preserving stylistic integrity of the character preventing ludonarrative dissonance from being a problem. This is one of the few times I’ve actually gone for completionism, the side quests were all solid fun and while they were plentiful they were never overwhelming like in Unity (which I basically just walked away from saying “screw this” when I couldn’t see my objectives for all the clutter of side quests). This title is well worth playing.

Halo 5: Guardians

Halo 5 Halo 5 Osiris TeamHaving bought this at the same time as Syndicate and not touched it I was actually able to finish the game rather quickly. Splitting the narrative between Blue Team with its succulently voiced Master Chief and Osiris led by Spartan Locke (or the Master Chief Grouch) the game was solid enough. There were some changes, Locke originally portrayed by Mike Colter (who is busy now being Luke Cage) didn’t return and was replaced by sound alike actor Ikè Amadi. Honestly, unless I was told, I wouldn’t have heard a difference. Amadi does his best with a bad script. I went into the game relishing the opportunity to spend time with Buck (aka my Mancrush Nathan “Captain Mal Reynolds” Fillion) to find very little actual interplay between the team members. There’s some random background chatter and the lush and beautifully rendered cut scenes which would actually make for a great movie/tv series on their own but beyond that there was no real difference who you were playing with.

Regardless if you were the Chief or Locke your companions were pretty brain dead AIs. Playing on Heroic the game never felt too tough, I was able to make it through the game with some strategy but the AIs of your companions are downright stupid often ignoring pleas for help or just running blindly into fire. Your enemies on the other hand would often coordinate attacks and make use of flanking and cover very effictively. If only my squad were so smart! The squad level commands were Spartan (forgive the pun) at best. You essentially had resurrect me, go here, use this vehicle and attack that. You don’t want to be worrying about issuing a ton of commands in a combat heavy game, understood, but some more strategy and differing play styles by your AI companions would be nice. Even the ability to set behaviour like in Mass Effect would have been cool (like get Buck to use heavy weapons or Fred to focus on sniping).
The story itself is the framing device to the next arc of the Halo universe. It feels like we may finally be done with the Flood/Covenant/Precursor story and introducing something entirely new. Allies become enemies and new alliances are forged but in the end the story felt annoying because of some of the reversals that just felt silly and the fact that much of this could have been resolved with a simple call back to base or a 5 minute conversation. That being said, the same could be said about 90% of action movies out there so there’s that.

Multiplayer is tight with none of the Halo Master Chief Collector’s Edition issues and due to its design even joining in months later thanks to a lack of a class system I didn’t feel overpowered by my opponents. The arena material was classic halo and the addition of mobility powers and clambering change the dynamic enough to make it feel fresh. The best part though is the addition of Warzone. This adds large scale team vs. team vs. environment play and is a sort of capture and hold based game play with points being accrued for destroying Precursor and Covenant who drop into the field of play. This is the most fun and revolutionary addition that could be a game on its own. One little possible concern is the addition of card packs but having played the multiplayer it’s easy enough to earn these requisition packs which unlock gear in Warzone matches as well as cosmetic material. That said, all of this can be earned simply by playing the game and I’ve not once had to buy any in game or even been compelled to consider it.

In short, if you like Halo and the universe Bungie created you’ll enjoy where 343 Industries are taking it. If you don’t you may not really enjoy the gameplay which can be at times frustrating due to working with team AIs that feel like they have brain damage. However, given the ability to play co-op, this could change the feel of the game especially with friends you can to something more enjoyable. Really with a 16 mission campaign that depending on play style can be run in 5 to 6 hours unless you are a fan of the universe or the multiplayer I’d suggest waiting for a sale.

 

Grim Fandango Homeworld Deserts of Kharak

 

That brings us to my shameful failures, Homeworld: Deserts of Kharak and Grim Fandango, to be honest I barely touched them. I did get a bit more time in with Homeworld but I found the lack of ability to issue commands in formation or line up where my units sat on the 3D environment frustrating and over the month of February, I had several betas pop up that were limited time, a couple of “Seasonal events” roll around in a few games I regularly play and the release of several new titles.

When I started gaming in the late 70s there were literally a handful of games a year. Many of them rehashes of existing games with just different plastic sheets you'd tape to your TV.

During the 80s and 90s it picked up but it still wasn’t the same kind of frantic pace you have today. You could get away with buying “all the games you want” because even at its peak during the "Holiday Season" it was still only a few dozen games at most which means you wont be overwhelmed.

But now we have new games showing up on a weekly basis. This doesn't count Betas, DLC, season events and so on. All of this makes it a challenge to just focus. I have access to Steam, PlayStation and Xbox and these libraries are littered with titles I’ve not finished. Many of these games are great - as long as I'm playing them - but I never really seem to make any headway through my backlog because of the sheer constant barrage of New Hotness that might be floating around in the gaming world. Thankfully, those games in those libraries aren’t going anywhere and I can always return to them, but as time marches forward it feels harder and hard to return to these abandoned games.

It makes me wonder if it wouldn’t be better if game companies cut development in half and focused on titles making really amazing experiences versus the constant iterations on old titles, re-releases, HD Upgrades, and the crazy release schedule we deal with now. In the end, no one forces me to buy these games and I’m lucky enough to have disposable income enough that I can live easily with my poor impulse control, but if I was a kid who didn’t have a lot of cash it would have been frustrating. I guess I’m lucky enough to have grown up in a time where 5 of my friends could split the cost of a game and share it using floppy disks to copy the game. Man, how the times have changed.

New Steam Store Releases: Broforce

It must be Bro-tober, because after a year and a half in Early Access, Devolver Digital's most bro-tastically American action game is now available in final release form. Broforce let's you play as one of several "bro" action heroes inspired by numerous bro-tacularly awesome '80s movies. The game supports co-op and multiplayer too, so go round up some bros of your own and take down the terrorist threat together.

Also out this week, a very obscure (but pretty decent) Arcade shooter (G-Stream G2020), now rebranded as DeltaZeal, the second Jackbox Party Pack, and a twin-stick shooter featuring vikings with guns. Put your bro-face on, save America, then proceed further to see more of this week's new releases.

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