Since we didn’t actually had a review copy (Jye is currently playing it. His opinion so far: “I'm not hating it, I'm not getting my ass kicked so far... In the first 20 min anyway”), I take this opportunity to bring back something from the old Joystiq days: Metareviews!Let us all bath in the glory of scores from all over the web, without having to read those pesky reviews that they usually stick on them.
The Guardian (5/5): “Bloodborne like its predecessors, will spill its secrets slowly, over months rather than days. Part of the appeal of Miyazaki’s games is this slow-release effect, whereby riddles are unpicked and shared by the community, rather than plainly laid out on the first day of release. It brings players together, where the fiction itself keeps them somewhat apart. Bloodborne is, by any measure, an extraordinary game, one that runs forcefully against the commercial tide, subverting perceived wisdom that contemporary games have to hold their players’ hands, or make their shape and rules explicit from the get-go.”
The Escapist (4,5/5): “All things considered, Bloodborne is an absolute must-buy for fans of the Souls series and for fans of games that push a player's skill to the absolute limit. It's easily the best PS4 exclusive title yet, a game that's more than worthy to be considered a part of the fantastic Souls series, and it's one of the best games of 2015 thus far.”
Destructoid (9/10): “Bloodborne is an interesting mix of everything From Software has learned throughout its storied developmental career. Not everything will gel with fans old and new, but for the most part, the shift towards a combat-oriented game is a net positive. From Software is still one of the only developers left that makes you work for your satisfaction, and Bloodborne is damn satisfying.”
Gamespot (9/10): “The finest treasures are found within the city of Yharnam and the forests, lakes, and purgatories beyond it. Only Bloodborne would be so bold as to bury an entire factional player-versus-player mechanic within an optional region, which is in turn buried within a series of oblique steps you might miss if you aren't exploring every nook and cranny, or ignore the game's enigmatic hints. I finished Bloodborne in less time than I did Dark Souls II, yet I treasure it more in spite of its few missteps. In death there is life, and in blood, there is redemption. More hyperbole, yes, but for a game this theatrical, only hyperbole will do.”