Category: Xbox

Witcher 3: Blood and Wine is Closely Approaching – Updated May 31st Release Date Announced

Original Posting: May 3rd

Well guys, CD Projekt Red is releasing the newest and final expansion for Witcher 3 pretty soon. It was originally stated that it would arrive in the first half of 2016. I for one am looking very forward to it and I've been holding off on playing the Hearts of Stone expansion because I want to go back to back on both stories. More information is coming on May 10th and I'll try to update this article as soon as I learn more.

This latest expansion is called Blood and Wine, and it will take Geralt and Roach to the seemingly peaceful lands of Toussaint; a place where the war has yet to reach, but hides a "bloody secret". Toussaint is said to be as big as all of the Skellige Isles combined and promises to provide us fans with an addition 20 hours of play time with new creatures and quests and even a new Gwent deck.

Blood and Wine will mark the finale of the Witcher as a whole and it looks to be as fine a way to do so as any. Speaking of series finales, this one will probably be one of the only things that gets me away from Dark Souls 3 for a while, until it's expansion content comes around later this year anyway.

It'll be released on all supported platforms at the same time, thank god, no bullshit timed exclusivity purchase that comes with a useless hat or some such nonsense. Now to wait for Cyberpunk 2077 and see if Yoda0vgs and I have speculated correctly that Ciri has some involvement there.

Update: May 10th

The official release date for Blood and Wine is confirmed to be May 31st. It's also said that this final expansion will add an extra 30 hours to the game, approximately, through the main and side quest lines. You can also expect to a new "point of interest" system and it sounds like Geralt will even get a house to live in.

Of course if you own the Witcher 3 season pass, you'll just get your copy when it's released at the end of this month. If you didn't participate in a season pass, then you can buy a digital copy separately for $19.99. Or if you prefer, you'll also be able to get ahold of a physical copy for $29.99 that will include the Northern Realms and Nilfgaard, Gwent decks along with a game guide and Gwent tokens to use while you play. The physical copy is supposedly a limited edition so grab one while you can I suppose, even though I'm fairly sure the chances of running out of boxed copies is slim.

This is supposed to be Geralt's last Witcher game. Maybe that means some time in the future we'll see Ciri get her own Witcher title, maybe? Or perhaps it's over forever. In any case it's been a blast and I for one have been looking forward to Blood and Wine since I first heard about it. Gonna be great I'm sure.

Here's a quick teaser to get your Witcher Senses tingling.

My Review of Dark Souls 3, and Why I Love the Series

I love Dark Souls

Maybe it's a latent masochistic part of me who likes this sort of punishing and unforgiving game play, maybe it's the fact that nowadays games are so full of assistance and hand holding that they basically play themselves, but there's something about this series that grabs me and won't let go. Admittedly the Dark Souls 1 PC port was a travesty that was only really even playable with a fan made patch, but I couldn't have asked for a better introduction to a series. When I started hearing about Dark Souls 2 I was glued to news sites trying to learn as much as possible, and even though it had a different director I loved it. I've been anticipating Dark Souls 3 since I first learned about it, and I'll probably play it for as long as it's up and running. I've never played Demon Souls and I don't have a PS4 so I haven't played Bloodborne, but I'd love to change those things as well.

I've been playing, and dying repeatedly in Dark Souls 3 now for over 100 hours and I feel like I can finally get my thoughts down. Continue further for my review and thoughts on the series in general. Read more

Magic Duels: Review 2: The Bugs Strike Back

So, just about a year ago now, I wrote a completely scathing review of the tumultuous mess that Magic Duels was at launch.

Given the online nature of the game and given that it "perpetually renews" itself whenever new cards come out, I figured I would get back in and see a handful of things for myself.  Notably:  whether or not the game was more stable, whether or not the game fared better in my books if I had more cards [and a greater pool of potential deck lists to pull from] and whether or not Stainless had listened to the sheer avalanche of complaints about the game's launch state.

That last question?  That's the question that binds them all. Read more

Greywolfe’s Games To Look Forward To In 2016.

Please note:  This article is LITTERED with links.  They will open in a new window and will take you off-site.

Now that four-in-February is behind us, I thought I'd take some time to look into games that I'm at least a little curious about for the calendar year of 2016. I have divided my choices into three broad sections:

Things that will almost definitely be with us in the near-future or before the end of 2016.

Things that might make it into 2016, but you never know.

And, finally, things that I'm totally worried about. Sometimes with good reason.

So, let's take a look and see, shall we? Read more

Hitman: First Impression- DRM Anyone? Update

UPDATE: Alright, so after playing through the Paris episode it does appear that cinematics are included along with each DLC addition. I can't say for sure they're not also sold separately since the frame is available for purchasing a cinematic. You can see for yourself in the fourth screenshot in this article.

And in the spirit of fairness, replayability has also taken another step higher by the "Contracts" mode. This is a game play option that allows players to create and post their own contracts in any of the playable missions and locations for others to play. Just enter the Contracts tab and create one for folks to check out or play one someone else has made. This screenshot explains the creation. For the original article, proceed below.contract

 

So recently I bought a new CPU and motherboard for my computer and with that came an activation code for the -Hitman, full experience-. The game went live this morning at 9am pacific time and I jumped in to see what's up with the newest iteration of Code Name 47's escapades. Here are my thoughts so far.

Upon startup I noticed that settings include quite a few options, one of which is the activation of DirectX 12. Hitman and Rise of the Tomb Raider, are two of the first games in the industry to receive the use of DX12 and I was pretty happy with the effects it's had on both. I'll say that I noticed no real visible difference in the look of either game, just that performance was far and away better.

I've been reading about people having issues with Hitman's performance. Crashing often, poor frame rates, stuck load screens etc. I can't speak to that since I have experienced none of those things personally. In fact the game loaded quite quickly for me once I had my options configured the way I wanted them and it runs on the highest settings I'm allowed at a consistent 60fps.

Now let's talk about that for a second, "...the highest settings I'm allowed". I can turn everything up as high as it will go except textures. They are stuck at medium, high is greyed out. This seems to be linked to graphics hardware. I myself have a 3GB card so I'm allowed to choose up to medium settings, cards with 2GB are limited to low. I'm not sure what it takes to run high because there's no explanation (none that I found as of yet anyway), could be 4GB could be 6GB. Hell, the aforementioned Rise of the Tomb Raider, wants more than 4GB of VRAM to run the highest texture resolutions, but it doesn't lock you out of trying it. Hopefully IO-Interactive will pay attention to people complaining about this and go ahead and unlock the settings. I won't hold my breath though. Worth noting here is the important fact that medium textures don't look too bad, but that doesn't mean I appreciate not having the choice to see for myself what the high setting would be like.47Game play itself is... well it's Hitman. Everything feels like traditional Code Name 47. Now, my last experience with a Hitman title was with Blood Money back on the PS2, and I liked it quite a bit. So after that everything added to the IP is new to me. That said, this latest installment has added some "features" I use the term lightly, like: talking with NPCs, being able to throw found objects at targets to knock them out, instinct mode and the ability to blend in to an environment to avoid suspicion. 47 has had occasions where he's had a voice before but not really (at least to my memory) in a way that could effect game play. That's not to say he has dialogue options or anything but it does seem that talking to, and listening to conversing NPCs can lead to intel on opportunities to help complete your mission. On the one hand that's pretty cool, on the other, 47 having a conversation with someone seems to be a bit out of character.

Instinct mode (hold CTRL on PC) will activate a kind of "Witcher senses" type deal and allow you to see and track targets through walls. You can turn this off in the settings if you wish. Aside from that it's still the good old -stalk your target, change your clothes, hide in plain sight- stealth assassination game we all like. And I have to admit that I do like it based on that at least. Instinct modeWhat I don't like is the play model. Hitman gives you the option to buy the Inroduction Pack for $15.00 which will give you access to basic content in the first episode. After that you can buy the Upgrade Pack for $49.99 and this will allow you to receive the rest of the game as it's released. Or you can spring for the $59.99 Full Experience and again I use the term loosely "have it all". What you actually get is the first episode just like everyone else, but you no longer have to upgrade to get the rest of the game as it's released. Essentially it's the game plus a season pass... blegh.purchase screenSo here's what you'll get when you start: The Prologue consists of three small, replayable training missions and a few cinematics. Yes, it appears they're even selling cinematics. You'll also get the Paris Episode, which I've yet to play since Steam hadn't yet installed it. That's being taken care of now as I'm writing. So for $15.00 you're probably getting an appropriate amount of content, selling cinematics (probably) as DLC though is pretty damn idiotic.

The Upgrade Pack is your season pass, and as mentioned above will allow content to be installed automatically as it's released. That's going to include six more episodes and five more locations to be released throughout 2016 starting in April. Presumably, you'll also be able to purchase episodes singly as DLC as they release.

One other thing to take into account is that you're locked into online play. Meaning if you lose your interwebs, you're booted from the game. At least there are auto saves so when you regain your connection you can probably just pick back up where you left off. There is an offline mode but it's separate and save games will not be compatible. Unfortunately for online play, down the line this could have the implication of service being stopped by Square Enix, and no longer being able to play at all.online onlySo based on my first impression would I recommend Hitman? Well, that depends. If you don't mind the DRM, the somewhat limited graphical options, or the possible pay walls then it might be worth it to you. It's still got a great feel, it's still 47 being a badass, untouchable assassin, it's pretty good as far as gameplay, it runs great (in my experience anyway) and for $15.00 you're getting content with quite a bit of replayability. On the other hand, if you're not alright with all that stuff, don't even look twice because you don't have a choice anyway. Let me say this. I wouldn't have bought this title if it hadn't accompanied a piece of hardware for my PC in the form of a redeemable code. training

System Requirements for Hitman are as follows

MINIMUM:
OS: OS 64-bit Windows 7
Processor: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 660 / Radeon HD 7870
DirectX: Version 11
Storage: 50 GB available space

RECOMMENDED:
OS: OS 64-bit Windows 7 / 64-bit Windows 8 (8.1) or Windows 10
Processor: Intel CPU Core i7 3770 3,4 GHz / AMD CPU AMD FX-8350 4 GHz
Memory: 8 GB RAM
Graphics: Nvidia GPU GeForce GTX 770 / AMD GPU Radeon R9 290
DirectX: Version 11
Storage: 50 GB available space

 

The Division first day: Bungie take out your notebook

The Division Character SelectionThe Division, Ubisoft’s latest open world extravaganza launched yesterday and we are finally sinking our teeth into the gameplay experience. Ubisoft decided to not release the game to the press early with the logic being this is a multi-player experience and without adequately populated servers it would be hard to judge the quality of the final release product. Originally intended as a full-fledged MMO before being scaled back and given the shaky starts to the last few Ubisoft products that involved large scale online components (The Crew and Assassin’s Creed Unity) this was a risky proposition on their part.

For the most part it appears to have paid off, there were two betas leading up to release that were highly populated (Ubisoft provided numbers showing six million users during their open beta). For the most part, so far, the servers have remained stable. I’ve experienced a couple of instances of queues getting onto the server and one crash where I had to drop out of the game and log back in (luckily it returned me to my party which was at the final boss in a mission). Other than that the game has been fairly solid over the course of gameplay starting at 5am and ending at 10pm on launch day.

The gameplay itself is nothing new, none of the core mechanics changed between the betas and release the only change being the unlocking of crafting and higher level powers as well as access to more quests. The game itself is a mashup of Gears of War cover mechanics, Assassin’s Creed open world play with toned down parkour and Destiny loot cycles. Nothing is new in this game but that’s not entirely a bad thing, the gaming community is often caught up in the cycle of reinventing the wheel. Ubisoft have iterated on their own already-refined technology, applying it to a larger palette.

While the Snowdrop engine has been shown to be capable of some beautiful graphics, the level of detail has been dialed back. However, the Xbox One version is still getting some of the best visuals in a game to date. This is made obvious during the very first moments of gameplay.

After a brief cinematic you are shown your character’s face reflected in a car window, you have a handful of customization options available (not nearly as many as traditional MMO gamers would appreciate or even offered by the closest cousin of this game Destiny) you still get an opportunity to make your character feel your own and it’s done in a way that is unique compared to the generic “generate your character” screens found in many other games. Once past this introduction you play out a handful of scenarios in possibly one of the most elegant tutorials I’ve seen in years. Playing in a sliver of Brooklyn you get to learn the core mechanics of gunplay, map traversal and interface management before being dropped into the hell on earth that is post Dollar Flu Midtown Manhattan.

The gentle start in a controlled environment allows for familiarization with the core concepts of how things work in The Division. As I mentioned earlier, the game is a third person cover shooter similar to Gears of War. In fact the entire mechanic may have been ripped out of one of the Gears titles with even some of the triggers for movement aping those titles. You have two traversal buttons with A attaching yourself to cover and B using a navigation button. Tap A to attach to whatever cover you are next to or point your character at a spot of cover and hold A to sprint and slip into cover. B lets you leap and vault over and around cover keeping your character moving. Shooting is likewise similar to the Gears series with certain scope attachments allowing you to slip into first person zoomed shots. You have the ability to combine three weapons with one of the three being a dedicated “sidearm” slot the other two are entirely up to you based on your style of play.

Once you are dropped into Midtown Manhattan you are presented with a near 1:1 representation of the city stretching from just south of Central Park to 14th Street. For THE DIVISION Hell's Kitchenthose thinking this is a small area, the 1 to 1 ratio makes this a rather vast playground which includes landmarks like the Empire State Building, Radio City Music Hall, Times Square and the Flatiron Building as well as neighbourhoods like Chelsea and Hell’s Kitchen. Having recently visited the city the attention to detail in capturing some of these landmarks is amazing. While not perfect it’s still very impressive and truly felt like I was visiting the city not just some generic urban centre. What makes this even more impressive is you have access to much of the complicated and maze like New York subway system as well as the ability to access many of the buildings in the city.

Ubisoft have given us a really impressive sandbox to play in but what do you do once you are there? Well there are a series of core story missions that advance your game and move you forward in the plot (a middling techno-drama that you would expect from a Tom Clancy novel) as well as several events that pop up around the city like storming a rioter base, rescuing hostages or hunting down a bounty on a criminal. As you complete these events you earn resources you can use to add improvements to your home base all the while leveling up your character allowing access to more powerful equipment and abilities.

There are a couple of standout features that really make this game engaging, the first is the seamless match making. The various missions or quests that you have scattered around the city are best tackled in a group. Having a handful of team mates really allows for some fun tactical thinking and it’s always nice to have somebody there to revive you should you be gunned down. You can very easily search for a team or join an existing team right from the map and you are teleported to the start area once you join the team. The next compelling twist on the open world multiplayer pastiche is the Dark Zone, this is an area of the city which was so badly hit by the Dollar Flu that it is an Escape From New York style city within a city walled off and with no rules. This area holds the hardest missions and the greatest rewards but it’s also open season where not just the environment but also the players may be out to get you. I’ve previously experienced this during beta and it was quite the challenge. For the most part players obeyed the Golden Rule but every once in a while a pack of wolves would gun you down. The exciting challenge of this is when they did you would lose XP (Dark Zone XP is tracked separately from that of the main game) and the Rogue Agents (as they are called in game) would be able to steal your loot. The only way to get your loot out of this heavily infected area is via pick up locations scattered through the Zone which is basically announcing to everyone around you AI foe and Rogue Agent alike that you are there ripe and ready for the plucking.

This led to some great emergent gameplay during the beta where I would help other players fend off AI opponents as well as the occasional rogue agent. The only real down side being in a hot firefight if you are not good at checking your targets you may accidentally be marked as Rogue. When you do go Rogue a bounty is posted on your head (increased based on your kills) and it’s open season for all non-Rogue agents to hunt you down and kill you. There’s not a lot more satisfying than catching the guy who shot you earlier and getting a little well-earned vengeance.

This is where Bungie really need to take note, this game most closely resembles a third person cover based version of Destiny. Destiny’s largest problem has been party match making, missing from many of the missions and the jarring load screens where you sit in space waiting for your team to all load into the map. This kind of break in gameplay doesn’t exist in The Division and matchmaking never took more than a handful of seconds during these early days. Additionally the entire conceit of PvP (aside from the Sparrow Racing or the House of Wolves event) in Destiny always felt jarring and out of place for the in universe fiction that they set up, for the most part the PvP just seems separated from the gameplay proper with little reason to exist outside of padding. The Dark Zone region of The Division gives players an actual compelling reason to put themselves at risk and also a real tangible reward for “going Rogue”.

The Division The HighlineWhere the game is failing in these early hours is the one area that they are least able to tweak at this point which is the setting and the story. While the setting of a vibrant and varied city like New York with its near photorealistic representation is visually stunning it also makes for a very grounded in reality game. This means your character model can mix it up with some cool urban threads but at the end of the day he or she is wearing a hat, a scarf, a jacket, a shirt some pants, boots, gloves and a backpack. Hardly the Space Armour of Destiny with its Future filigree and glowy bits. The same applies to your guns, so far aside from a DLC sawed off shotgun that you can use as a sidearm everything seems sort of "generic gun". Yes you can customize and modify the guns with attachments which are reflected in game as well as apply different paint schemes to them but in the end they all blend together without any of the character you find in other games like Destiny or even the Call of Duty games with their over the top character customization and “future weapons” found in the last two entries.

This early into the game, it’s hard to judge how well The Division will fare, but it’s certainly a fun ride so far. If you enjoy post-apocalyptic scenarios like The Road or Escape from New York this may be the game for you.

#4if

Commonperson’s #4iF Failure

This year my goal was to finish Assassin’s Creed Syndicate, Halo 5, Homeworld: Deserts of Kharak and finally Grim Fandango. I am sad to report, I failed, and miserably. I had a 50% completion rate in no small part due to the release of several games including the time sink of Xcom 2 (reviewed on our site here by Scroo). What this exercise really hammered home is the dilemma of the modern gamer, prioritization.

Assassin’s Creed Syndicate:

Assassin's Creed Syndicate
The Frye twins in action

First to touch on the games I played, Assassin’s Creed Syndicate was a solid experience, the game finally delivered on the promise of the franchise that has been missing in the last three entries. While I love Black Flag’s sailing mechanic the story missed out on a lot of elements and made me feel uncomfortable with the protagonist but not nearly as much as I outright disliked the leads of both Rogue and Unity. Simplification was the key, the use of the Frye twins (which was very hard to not make Futurama jokes about) kept the narrative fresh by switching between the two depending on the type of mission and preserving stylistic integrity of the character preventing ludonarrative dissonance from being a problem. This is one of the few times I’ve actually gone for completionism, the side quests were all solid fun and while they were plentiful they were never overwhelming like in Unity (which I basically just walked away from saying “screw this” when I couldn’t see my objectives for all the clutter of side quests). This title is well worth playing.

Halo 5: Guardians

Halo 5 Halo 5 Osiris TeamHaving bought this at the same time as Syndicate and not touched it I was actually able to finish the game rather quickly. Splitting the narrative between Blue Team with its succulently voiced Master Chief and Osiris led by Spartan Locke (or the Master Chief Grouch) the game was solid enough. There were some changes, Locke originally portrayed by Mike Colter (who is busy now being Luke Cage) didn’t return and was replaced by sound alike actor Ikè Amadi. Honestly, unless I was told, I wouldn’t have heard a difference. Amadi does his best with a bad script. I went into the game relishing the opportunity to spend time with Buck (aka my Mancrush Nathan “Captain Mal Reynolds” Fillion) to find very little actual interplay between the team members. There’s some random background chatter and the lush and beautifully rendered cut scenes which would actually make for a great movie/tv series on their own but beyond that there was no real difference who you were playing with.

Regardless if you were the Chief or Locke your companions were pretty brain dead AIs. Playing on Heroic the game never felt too tough, I was able to make it through the game with some strategy but the AIs of your companions are downright stupid often ignoring pleas for help or just running blindly into fire. Your enemies on the other hand would often coordinate attacks and make use of flanking and cover very effictively. If only my squad were so smart! The squad level commands were Spartan (forgive the pun) at best. You essentially had resurrect me, go here, use this vehicle and attack that. You don’t want to be worrying about issuing a ton of commands in a combat heavy game, understood, but some more strategy and differing play styles by your AI companions would be nice. Even the ability to set behaviour like in Mass Effect would have been cool (like get Buck to use heavy weapons or Fred to focus on sniping).
The story itself is the framing device to the next arc of the Halo universe. It feels like we may finally be done with the Flood/Covenant/Precursor story and introducing something entirely new. Allies become enemies and new alliances are forged but in the end the story felt annoying because of some of the reversals that just felt silly and the fact that much of this could have been resolved with a simple call back to base or a 5 minute conversation. That being said, the same could be said about 90% of action movies out there so there’s that.

Multiplayer is tight with none of the Halo Master Chief Collector’s Edition issues and due to its design even joining in months later thanks to a lack of a class system I didn’t feel overpowered by my opponents. The arena material was classic halo and the addition of mobility powers and clambering change the dynamic enough to make it feel fresh. The best part though is the addition of Warzone. This adds large scale team vs. team vs. environment play and is a sort of capture and hold based game play with points being accrued for destroying Precursor and Covenant who drop into the field of play. This is the most fun and revolutionary addition that could be a game on its own. One little possible concern is the addition of card packs but having played the multiplayer it’s easy enough to earn these requisition packs which unlock gear in Warzone matches as well as cosmetic material. That said, all of this can be earned simply by playing the game and I’ve not once had to buy any in game or even been compelled to consider it.

In short, if you like Halo and the universe Bungie created you’ll enjoy where 343 Industries are taking it. If you don’t you may not really enjoy the gameplay which can be at times frustrating due to working with team AIs that feel like they have brain damage. However, given the ability to play co-op, this could change the feel of the game especially with friends you can to something more enjoyable. Really with a 16 mission campaign that depending on play style can be run in 5 to 6 hours unless you are a fan of the universe or the multiplayer I’d suggest waiting for a sale.

 

Grim Fandango Homeworld Deserts of Kharak

 

That brings us to my shameful failures, Homeworld: Deserts of Kharak and Grim Fandango, to be honest I barely touched them. I did get a bit more time in with Homeworld but I found the lack of ability to issue commands in formation or line up where my units sat on the 3D environment frustrating and over the month of February, I had several betas pop up that were limited time, a couple of “Seasonal events” roll around in a few games I regularly play and the release of several new titles.

When I started gaming in the late 70s there were literally a handful of games a year. Many of them rehashes of existing games with just different plastic sheets you'd tape to your TV.

During the 80s and 90s it picked up but it still wasn’t the same kind of frantic pace you have today. You could get away with buying “all the games you want” because even at its peak during the "Holiday Season" it was still only a few dozen games at most which means you wont be overwhelmed.

But now we have new games showing up on a weekly basis. This doesn't count Betas, DLC, season events and so on. All of this makes it a challenge to just focus. I have access to Steam, PlayStation and Xbox and these libraries are littered with titles I’ve not finished. Many of these games are great - as long as I'm playing them - but I never really seem to make any headway through my backlog because of the sheer constant barrage of New Hotness that might be floating around in the gaming world. Thankfully, those games in those libraries aren’t going anywhere and I can always return to them, but as time marches forward it feels harder and hard to return to these abandoned games.

It makes me wonder if it wouldn’t be better if game companies cut development in half and focused on titles making really amazing experiences versus the constant iterations on old titles, re-releases, HD Upgrades, and the crazy release schedule we deal with now. In the end, no one forces me to buy these games and I’m lucky enough to have disposable income enough that I can live easily with my poor impulse control, but if I was a kid who didn’t have a lot of cash it would have been frustrating. I guess I’m lucky enough to have grown up in a time where 5 of my friends could split the cost of a game and share it using floppy disks to copy the game. Man, how the times have changed.

Prince of Persia: Sands of time Review: Time In A Dagger

Way back when - back when PC's were still young-ish and AAA-gaming was a little like indie gaming is today, there was a guy named Jordan Mechner. He wanted to make very visual, story-intense games. But the thing is, the hardware wasn't quite at the point where he could do what he wanted. So, instead of making photo-realistic, beautifully rendered games - because he couldn't - he made stunningly realized pixel-based games that had the most fluid movement you could possibly imagine.

His first design was the masterfully simple Karateka. Always go right. Flip between fight stance and run stance. Kill the bad guys. Watch the story unfold. As simple as Karateka was, it summed up Mechner's way of creating games.

Between Karateka and Prince of Persia, five years would pass - and while the graphics got better, they were still not realistic. Which was fine. Prince of Persia was moody and simple - the motion of the prince was what was important. And boy was he fluid.

This doesn't quite bring me to Sands of Time, but it does illustrate the main point I'm trying to make - a lot of Jordan Mechner's games are about the fluidity of the body - and how beautiful it can seem when running or jumping or engaged in combat.

And that, in a nutshell, is where Sands of Time absolutely delivers. Read more

Witcher 2 Free on Xbox for a time

Guys, seriously.... Microsoft has begun the backwards compatibility list for Xbox, I'll link the list at the end. More importantly, as of now they have given access to Witcher 2: Assassins of Kings for free on Xbox One and 360 from January 21st until February 5th. Even better, it's not like one of those deals where: [My best speed talker impression] This offer only applies to people born outside on a Wednesday under a 200 year old oak tree with no more than three witnesses during a thunderstorm and along side a stampede of Zebra running East.

If you're one of those who didn't play Witcher 2, then I would I advise that you resolve that issue and get yourself a copy. It's an excellent title and it will help some things in Witcher 3 make a little more sense. It's FREE, people!

You can see the titles added to the Backward Compatibility List here. And keep an eye out there for more to come.