Category: PlayStation

PSN Flash Sale, Grab Games Up to 80% Off

Sony's at it again, slashing prices left and right on 20 PS4, 51 PS3, and 21 Vita games, some of which are cross buy.
If you've held off on buying excellent games like Nidhogg, Don't Starve, Peggle 2, or you just want an excuse to buy the entire Mass Effect Trilogy for under $5, today's you're lucky day!

My other recommendations are Ni no Kuni, DuckTales Remastered, Flower, and Tekken 6 PSP, but you'll have to head over to the store yourself to see all of the deals.

Uncharted 4 Has Surprisingly Detailed Face Animations

Uncharted 4's developers are raising the bar for facial animation. With twice the granularity in motion capture detail, more complex models, and finer skeletal control, expressions come across very convincingly.
In an interview with GamesTM, Naughty Dog describes their achievement by comparing it to their well regarded hit, The Last of Us. "Think about that, how detailed Joel and Elli's pained facial expressions were, how well the game captured the respective actors ... Now, the faces have anywhere between 300 and 500 bones," says Josh Scherr, writer on Uncharted 4. That's almost five times the complexity.

Uncharted 4 is targeting 60 frames per second, and although animation is recorded from actors at 30 frames per second, interpolation will be used to smooth it out during gameplay and cutscenes, a technique that was also used in previous games.

"If you look at the first Uncharted and how that looked versus how The Last of Us looked versus how The Last Of Us looked... I have difficulty fathoming that we'll have that kind of graphical leap in the next several years. The reality is, we probably will as we learn the systems better, so it's all up from here, and that's exciting."
Source: GamesTM

New PlayStation Store Releases: Project CARS

Project CARS hits the US this week and if you're an American like me, then you no doubt can't wait to catch up with all of those lucky Europeans who inexplicably got the game a week early. I'll bet they've been having lots of fun over there, racing around on all of those legendary European racetracks with all of those powerful and stylish European sports cars...actually, I guess it does makes some sense why they got the game first. Also out this week, a couple of high profile rereleases, a new PixelJunk title, a cross buy twin-stick Robotron clone, an old arcade favorite, and more. It's actually a bit of a crowded course this week, so go strap yourselves in, fire up your engines, and then race past the break to see the complete list of new releases.
PlayStation 4

[Image: Bandai Namco Games]

Do Not Delete P.T. From Your PlayStation 4

Unlike most games which have been de-listed from the PSN Store, P.T. has been completely wiped from Sony's servers. Contrary to what was previously reported, if you've deleted it from your hard disk to make space, you can no longer re-download it through your Library. 
When I first noticed the official message on my PS Vita, I was honestly surprised. Out of all of the games that I've downloaded across various console services, this was the first time I've been told that an application in my library is no longer accessible.

I realize that this was something given out for free, and meant as promotional material for a game that no is no longer in production. Why should Konami spend any resources or money to make it available? Why throw good money after bad? Still, I'm a bit annoyed, and also concerned. I've always been partial to purchasing retail physical copies of games specifically because of worst case scenarios such as this. If I own the disc, I can keep on playing it as long as the hardware works.

A game that you could never play again? As a retro enthusiast, that actually bothers me. Especially considering how much enjoyment I've got out of P.T., it seems like something I'd want to go back to and re-experience, if only to reminisce. Catching me completely by surprise, P.T. turned out to be one of my favorite PS4 experiences.

Tell us, how do you feel about the security of your digital library? Do ever go back to older games, or do you live in the moment and only look forward?

No Sony Press Conference At Gamescom 2015

If you are planning on visiting Cologne for some fresh Sony news, you might be out of luck. Sony Computer Entertainment just confirmed to Videogamer.com that they won’t be attending Gamescom this year.
The reason stated for this step? Well, you see, E3 got pushed back a week, Gamescom is a week early and they found out that I would be attending. So to save themselves the embarrassment of not having anything to show me that wasn’t already at E3, they decided to just skip their Gamescom press conference and instead hold an “international media briefing” at Paris Games Week in October.

Bummer.

New PlayStation Store Releases: Wolfenstein: The Old Blood

This week on New PlayStation Store Releases, return to the role of BJ Blazkowicz in Wolfenstein: The Old Blood. Set during the events leading up to The New Order, help BJ dispense ruthless justice to the Nazis in the form of a cold lead pipe upside the head (or by just using lots of guns).

If you're in the mood for something lighter, you can check out the Rez-inspired rhythmic shooter, Cosmophony. It's being offered as a 3-way Cross-Buy. Or you can put your brain to the test on a puzzle solving adventure with Ether One or Syberia II. Go grab a section of plumbing and a rifle and then shoot past the break to see the full list of new releases.

PlayStation 4

PlayStation 3

[Image: Bethesda Softworks]

Doujin Shmup Genso no Rondo Coming to PS4

Touhou Project, a series of doujin (essentially Japanese indie) bullet hell shooters, is getting a big time release on the PS4 with Genso no Rondo. What makes this entry particularly innovative is the focus on one-on-one arena combat. Offering many tactical moves such as basic and advanced offensive barrages, special moves, bullet clearing abilities, dashing, and spellcards, there is a ton of depth here. Read on for a closer look.
Cinematic melee attacks are possible when two characters enter close quarters, and in addition to using bullets for distanced attacks, players can also drop bombs for an area attack.

All Touhou Project (or Shrine Maiden Project) games are made by a one man team called Team Shanghai Alice, and its sole member ZUN is responsible for nearly all of the production, including music, art, and programming.

Pictured here is the Windows version, the PlayStation 4 version will get a full HD overhaul with enhanced graphics. There will be a single player mode, Boss Rush mode, scenario mode, and balance adjustments as well as all new characters.

For now, on a Japanese release date has been set for June 11th on the PSN as a downloadable title, with a bonus PS4 theme included. It is my hope that this unique game garners enough attention for a western release, and additional entries from the series follow!

Source: Siliconera

China: PlayStation Pulls Ahead of Xbox in One Month

Picture

Image courtesy of K73.com

After its Chinese debut in March, the PlayStation 4 has rushed to meet and exceed the sales of its competitor, the Xbox One. Combined with the PlayStation Vita, Sony has quickly made a deep impact that has quickly overtaken almost eight months of Microsoft's marketing efforts.
K73 suspects that the lead is due to the availability of Dynasty Warriors on the PS4, perhaps due to the familiarity of Chinese writer Luo Guanzhong's historical novel Romance of the Three Kingdoms, on which the story is based.

The numbers reported in the chart specify online and retail units that are in the hands of end users, and although Microsoft has shipped 100k Xbox One consoles in its first month, these have not yet been sold through.

Please note that details of this story have been attained through a web translation of a Chinese news site, and we will update as soon as possible when a localized source is available.

Source: N4G

Xbox Founder Ed Frieds Admits PS4 Will Stay Ahead

Ed Fries, Microsoft's former vice president of game publishing, says the Xbox company won't be able to close the gap. Partially blaming this on the bungling of the Xbox One launch and marketing, he believes the winner of the console wars to already be evident: "I think it’s PS4 by a nose."
He is quick to point out that there are a lot of changes going on for the Xbox, slashing prices and an emphasis on core games as opposed to the general audience to which they originally focused their products and services.

Fries says that the market could see a shake up with the launch of VR and AR accessories, although it's difficult to see a peripheral making a difference, considering the history of attach rates, as well as the additional expense after a large initial investment.
Source: BizJournals

How Bloodborne Became the First Souls Game to Get Me Hooked

If you've played Hidetaka Miyazaki's latest game, it won't be too surprising that so many people keep talking about it. If you haven't, maybe it's worth a closer look. I was hesitant to pick up Bloodborne because of everything I heard, and learned first hand, about Demon's Souls and Dark Souls. They're difficult, demand a huge effort up front from the player due to the unique nature of its gameplay and complete lack of hand holding in any way. The hype surrounding the game and desire to see the latest in graphics on my new console were too much to resist. Besides, Metacritic average and critic scores seemed ridiculously high, either everyone reviewing it was a fan of Souls, which is highly unlikely due to the niche appeal, or the game truly broke new ground and was able to please a wide audience.
If you haven't played it, what might help to explain Bloodborne's new found success would be comparing it to my experience with Capcom's Resident Evil 4. When I first popped the disc in my GameCube, it was to watch someone else play through. I knew I wasn't good at these games, but I still wanted to enjoy the experience so I just intended on watching my friend go through it. It's the same reason a lot of people will just YouTube a game nowadays. To my surprise, he was dying over and over in the first area for an hour straight. He was ready to give up, but I wanted to take a stab at it. Even though he finished the previous four games, and I was all thumbs when it came to RE, there was something here that made me think I could do better.
"Why are you going so slow and methodically? These guys are just mobbing you!" I just rushed straight into the thick of trouble and started capping zombies left and right, drawing them out towards me and picking them off. My friend sat there bewildered as I was easily making progress using a method that contradicted his entire approach. Despite his assurances it would result in virtual suicide, I had found a successful strategy. Past games had enforced certain concepts so rigorously that it didn't even occur to him to play a different way. Once he got over these preconceptions, he was easily able to fall into the game's fantastic new groove, and as for me, I was hooked on a Resident Evil game for the first time.
Bloodborne is similarly a game changer for the Souls series. It doesn't make the game more accessible in a broad sense, but it does open it up to a different audience via the presentation. Firstly, the Victorian setting and heavy influence drawn from the works of H. P. Lovecraft brings an aesthetic not too often used in recent games, attracting those who may snub a medieval fantasy setting typical of most RPGs. More importantly however, is the focus shift towards speed that encourages taking the initiative and lunging at an opening, instead of fending off advances and slowly waiting for the right moment to strike as in past Souls games. This truly makes it feel like a different game.

This change of pace spins on its head the formula most players used to claim victory in previous Souls entries. No wonder "Souls" is nowhere to be found in the title. It may share a lot of similarities, but here Miyazaki has completely disrupted expectations. There are certain newcomers who will snap in easily in a way that they just couldn't with previous entries, and while veterans can certainly adjust, they may have to shift strategies and learn some new tricks. Bloodborne has something special to offer to old and newcomers alike.

As you learn how to deal with situations that get iteratively more complex, you get procedurally more proficient with your move set and weapon so by the end of the game you feel like you've really mastered something. The key is in how the game design facilitates the development of your skills, introducing new concepts gradually and then pulling the rug out from under you so you have to use the same moves in a different way. This is somewhat similar to the formula used by Shigeru Miyamoto in Super Mario Bros' level design philosophy.
Bloodborne keeps you on edge in a way that other games don't, you'll find yourself worrying about what's around the next corner and advancing cautiously. Jump scares and dark brooding areas actually work here because you already feel afraid. This engagement with your character and the surroundings is certainly a result of fearing consequences for sloppy play. It's amazing how much more immersed you get when your next milestone is practically in the palm of your hand, but at the same time you dread any surprise that may snatch away victory. I've escaped ceilings that caved in on me, flaming boulders that came tumbling down a circular staircase, and dodged giant guillotines after accidentally setting off a trap. Paying attention and reacting swiftly are greatly rewarded, and there's nothing like the sensation of success and even pride from overcoming.

I normally play games on easy, hate frustration, and don't want to hit any unbalanced difficulty spikes down the road. With Bloodborne, you're stuck with the game's only difficulty level. This may seem like a setback to some, but really it's allowed the developers to hone the experience, making sure the entire thing is fair and balanced. Let's also get this out of the way, Bloodborne is not punishingly difficult. True, if you're just going to give up after trying the same exact thing five times in a row, you probably won't have a good time. If you're willing to focus completely, observe closely, and experiment if you meet with failure, then you'll easily meet success.

The experience is completely rewarding, and it's refreshing to expect that the player approach things thoughtfully. All of the tutorials, repetition of blatant cues, overt telegraphing, hand holding and exposition that allow even the most detached gamer to succeed are not going to be found here. If you missed something, well too bad for you. Things might be a lot more difficult than necessary.

After 70 hours of game time, I've only had about two frustrating moments*, which involved optional bosses. I felt the resolve to continue, because I was having so much fun otherwise that it wasn't worth it to let these moments stall me out. I've now gotten the platinum trophy, my third ever. Typically, achievements and trophies are usually the furthest thing from my mind while playing a game, but Bloodborne becomes an obsession. Having it out of my system is bittersweet, I can freely move on to other things, but on the other hand I completely savored the moments I was able to dedicate to the game, becoming completely intoxicated by the experience.

Being so hooked, after completing Bloodborne I found new reason to go back to Demon's Souls and Dark Souls. I gave these games a few good hours each. Due to all of my training, I was able to open up shortcuts. I could take on enemies easily, dodging at the right time, and striking when I saw a weakness. Using the shield as I had my gun in Bloodborne, I was able to defend myself properly. Everything seemed to come naturally, instead of feeling like I hit a brick wall when I originally tried my hand at the Souls series. I still don't think I'll continue with these games, the graphics have aged poorly, and the generic fantasy styling isn't engaging me the same way the horror themes did. Still, I'm confident I could do well should I continue.
I'm completely excited for what's next in the series, and hope that Bloodborne gets its own sequel, or that there's a new Souls spinoff with a different setting. I hope that as many people as possible are exposed, because there is something truly unique and special here that is now more accessible than ever. Are you interested at all in Bloodborne? Were you hesitant for the same reasons? What type of setting would you like to see in a Souls game? I'd like to hear your thoughts, please let us know in the comments!

* (Minor Spoilers) I've since learned that I would have had a much easier time if I would have finished the game and started again under New Game+, retaining my progress in the chalice dungeons, and gaining many more Blood Echoes from enemies the second time through. This would have allowed me to level up faster and overcome some of the challenges in a brute force way. Still, I was able to take these tougher enemies on at a lower level and succeed without too much trouble once I found the proper approach.