My other recommendations are Ni no Kuni, DuckTales Remastered, Flower, and Tekken 6 PSP, but you'll have to head over to the store yourself to see all of the deals.
Source: TheGamesCabin
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My other recommendations are Ni no Kuni, DuckTales Remastered, Flower, and Tekken 6 PSP, but you'll have to head over to the store yourself to see all of the deals.
Source: TheGamesCabin
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Uncharted 4 is targeting 60 frames per second, and although animation is recorded from actors at 30 frames per second, interpolation will be used to smooth it out during gameplay and cutscenes, a technique that was also used in previous games.
Source: GamesTM
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I realize that this was something given out for free, and meant as promotional material for a game that no is no longer in production. Why should Konami spend any resources or money to make it available? Why throw good money after bad? Still, I'm a bit annoyed, and also concerned. I've always been partial to purchasing retail physical copies of games specifically because of worst case scenarios such as this. If I own the disc, I can keep on playing it as long as the hardware works.
A game that you could never play again? As a retro enthusiast, that actually bothers me. Especially considering how much enjoyment I've got out of P.T., it seems like something I'd want to go back to and re-experience, if only to reminisce. Catching me completely by surprise,
P.T. turned out to be one of my favorite PS4 experiences.Tell us, how do you feel about the security of your digital library? Do ever go back to older games, or do you live in the moment and only look forward?
Source: Videogamer.com
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If you're in the mood for something lighter, you can check out the Rez-inspired rhythmic shooter, Cosmophony. It's being offered as a 3-way Cross-Buy. Or you can put your brain to the test on a puzzle solving adventure with Ether One or Syberia II. Go grab a section of plumbing and a rifle and then shoot past the break to see the full list of new releases.
PlayStation 3
All Touhou Project (or Shrine Maiden Project) games are made by a one man team called Team Shanghai Alice, and its sole member ZUN is responsible for nearly all of the production, including music, art, and programming.
For now, on a Japanese release date has been set for June 11th on the PSN as a downloadable title, with a bonus PS4 theme included. It is my hope that this unique game garners enough attention for a western release, and additional entries from the series follow!
Source: Siliconera
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The numbers reported in the chart specify online and retail units that are in the hands of end users, and although Microsoft has shipped 100k Xbox One consoles in its first month, these have not yet been sold through.
Please note that details of this story have been attained through a web translation of a Chinese news site, and we will update as soon as possible when a localized source is available.
Source: N4G
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Source: BizJournals
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I normally play games on easy, hate frustration, and don't want to hit any unbalanced difficulty spikes down the road. With Bloodborne, you're stuck with the game's only difficulty level. This may seem like a setback to some, but really it's allowed the developers to hone the experience, making sure the entire thing is fair and balanced. Let's also get this out of the way, Bloodborne is not punishingly difficult. True, if you're just going to give up after trying the same exact thing five times in a row, you probably won't have a good time. If you're willing to focus completely, observe closely, and experiment if you meet with failure, then you'll easily meet success.
After 70 hours of game time, I've only had about two frustrating moments*, which involved optional bosses. I felt the resolve to continue, because I was having so much fun otherwise that it wasn't worth it to let these moments stall me out. I've now gotten the platinum trophy, my third ever. Typically, achievements and trophies are usually the furthest thing from my mind while playing a game, but Bloodborne becomes an obsession. Having it out of my system is bittersweet, I can freely move on to other things, but on the other hand I completely savored the moments I was able to dedicate to the game, becoming completely intoxicated by the experience.