Category: PC

To The Moon Review: Memories Of The Way We Were

Last week, we talked a little about Brothers and games very like it.  These titles are often experiences more than they are games.  You get into them and you direct a protagonist, but you don’t do much actual video gaming:  there’s no one to kill, there’s no score to beat and – most tellingly, often, no way to really fail.

There’s just you, the story and whatever medium the story passes through as it unfolds.  Sometimes, this is a walking simulator, [you are in a 3d environment where you can roam around and encounter the story] sometimes, it’s a text-driven experience where the narrative unfolds as a collection of still pictures and verbose writing, but sometimes – as is the case with To The Moon – the entire affair is top-down and looks remarkably like an old-school 16 bit RPG.

At first, that sounds like a supremely odd thing to do, but it works here.  It works because a lot of the story is conveyed by dialogue and RPG’s can sometimes by very dialogue heavy. Read more

Brothers: A Tale Of Two Sons Review: You Put Your Left Stick In

Gaming is largely made up of two big landmasses.

On the one hand, we have games that are truly games – with systems and high scores and scores of people to kill.

On the other, there are experiences.  The industry hasn’t been kind to these, calling them walking simulators and then writing them off, but these experiences are part of the glue-that-binds.  You see, there are just things that cannot be done in a book or movie form.  You can only have them as games.

Brothers is a game like this.  It straddles a quite-fine line between experience/walking simulator and “game” but it thrives exactly because it’s on that knife edge.

And, in one short play through, it has become one of my very favourite games of 2016. Read more

What Were You Playing 20 Years Ago?

Lately I've been seeing a lot articles on the good ol' interwebs about certain iconic PC titles that will be turning 20 this year. That got me thinking: I've been a gamer for a pretty long time now. What was I playing some 20 years back? What were some of the other guys from Twinstiq playing then? So I'm going to talk briefly about a couple of titles that really cemented me into the PC gamer category, And we'll hear from a few of the crew about what they had going on from that era as well. Join me in my and a few of the crew's ramblings below. Read more

King’s Quest 6: An Era Ends

This.

This is the moment the King's Quest series has been leading up to.

Not 7 - because seven is an animated Disney travesty.

And certainly not 8 - because 8 was just barely a King's Quest at all.

But this.

This is - effectively, the series swan song.  And it does a lot of things so, so right.  But then, you know, in typical Roberta Williams style, it tends to screw it all up on occasion.

So let's talk about the "grand finale" game of the King's Quest series, King's Quest 6. Read more

The Twinstiq Game Club!

That's right fellow Stiq-lings. We're getting the club back together! Welcome back to the official un-officially unprofessional Twinstiq Game Club! (Think book club but with games instead of books, and nerds instead for people in nursing homes)

The five us each nominated a game and randomly picked one that we will be playing first!

Read more

Simon the Sorcerer Review: When Greywolfe Met Pixels

So, I'm going to confess to something right away:

I was intensely worried about replaying this game, twenty years along.

I was worried about it because I'd played a bit [and got stuck] a couple of years ago.  And I remembered the conversation with the Billy Goats Gruff.

Essentially, it turns the fable into a commentary on worker's rights - and that - really - says all you need to know about the first game.  It's in a somewhat surreal and slightly twisted High Fantasy world. Read more

Witcher 3: Blood and Wine – Goodbye is Spectacular: A Review From Scroo

Wow guys, I've been chomping at the bit to play Blood and Wine for a long time now and my goodness was it ever worth the wait. CDPRed has put a story together set in a large and beautiful world that gives us fans a pretty solid 30 hours of game play; and they call it an expansion. This, folks, is what expansions should be. An actual fully built, big addition with new content that really matters. Blood and Wine could have just as easily been sold as a stand-alone title and would have been just as satisfying to play. All the props to CDPRed. Read more