Category: Editorials

World of Warcraft: I am a Healer

In my 'career' of playing World of Warcraft, I've played tons of classes; and I mean all of them except for Death Knights. I couldn't really get the rotation on the runes for them if I tried. Even after playing the other roles like tanking and DPS for a decent amount of time; I still always ended up going back to being a healer. Hell even my elemental shaman sees more content right now pretending to be restoration.

It's not because I don't like other classes or roles (being a retadin is amazing), sometimes it's just easier not having to wait over an hour to get accepted into dungeons or if I want to do harder content all I have to say is, "Healer here, invite please." That may not be true in some cases because over the years people have lost interest in the fact that you may have already done the raid or content and can link achievement, instead they will now check your i-level the moment you talk to them. See when I started playing it was almost impossible to get into a raid unless you belonged to a guild.Since the beginning WoW healing has changed, each class that heals has changed, and even the spells have changed.

I remember playing my shaman years ago and spamming lesser healing wave rank 1 and it still healed as much as the greater ranks for almost no mana. That was changed rather quickly might I add.

In 'vanilla wow' I started off as a DPS warrior, undead and powerful, I killed Greater duskbats in Tristfal Glades because it just seemed like the right thing to do (also the person giving me the quest told me to). That did not last very long, because even before the expansion 'Burning Crusade,' came out I was already trying different classes.All in all when the next expansion pack dropped I ended up trying out a restoration druid, this was not only a character I had to learn, but it seemed the actual class  was enough detail oriented to keep me interested. I took the time and made sure I had everything perfect from gems to enchants and rotations; I then pretty much lost all of my free time to raiding. I enjoyed the class and the fact that I was needed by pretty much everyone. People came to ask me questions about my build along with my guild who was now raiding every Tuesday, Wednesday and Thursday night during Wrath of the Lich King.

 

I had really enjoyed healing, but it was a simpler time when all I had to do was stack three life-blooms and a rejuvenation and my target was fully healed.It pretty much stayed that way for awhile before I ended up hopping alliances and built myself a Draenei paladin. Who started her own guild as a tank before realizing that sure, I got to raid again, but this wasn't something I really felt connected with. Not long afterwards, my shaman hit the stage. Who, featured up in the introductory picture, was originally an alliance Draenei, but it's okay. I understand where my mistakes were.

Shaman healing was easy, way too easy for the expansion, all I had to do was hit 'brain heal' otherwise known as chain heal and keep an earth shield on the tanks. Not only did I keep topping the healing meters but was completely and utterly bored. It wasn't fun to sit and spam one button over and over again, some of the people I raided with offered to duo with me in arena's which they thought would challenge me. I literally only had to hit my earth shield on them once and maybe a quick lesser heal and the other team was dead, yawn.I normally don't do player vs. player, and it makes absolutely zero sense that I've always picked PVP servers, so the arena runs were cut short.

'Mists of Pandaria' came out and everyone wanted to level a monk, I decided to wait and picked up my druid again with a different group to see if I still had it. In the midst of leveling I took my druid feral and apparently, did some pretty decent DPS. So that plan kind of backfired.Eventually I did level a monk, and healing was undoubtedly one of the hardest things to do on them. I had to channel a healing spell while stacking a dot and NO ONE RAN OVER THE GREEN HEALING ORBS. A big part of monk healing is that while they are channeling their main heal green orbs that contain a percentage of healing spawn all around the group. No one ran over them, everyone ignored them, especially the tanks, they completely walked away from them and the concept was almost useless.

 

(Calms down)When the newest expansion hit the shelves, 'Warlords of Draenor', I found myself trying out a discipline priest. With the stat scale-back and the changes to make each class more user friendly I was pretty confident that I would be able to pick this style of healing up in seconds.

I was wrong. Dead Wrong. (Just like the groups I tried to heal!)

I was used to a style of healing that involved hots or heals over time, and disc priest healing had none of it. I tried instance after instance and found myself struggling more than I'd like to admit. After speaking with other priests it seemed like I was the only one. Until I hit the forums, where hundreds of people were screaming about how hard healing was.

It wasn't just priest healing either. At max level everyone was running out of mana way too quickly, paladins were upset from their word of glory nerf, shamans were spamming greater heal because it was the only thing they could do that didn't cause them to go out of mana in seconds. Each class had problems.

A little bit of tweaking through a couple days of maintenance seemed to fix almost all of the issues, and now I'm finally back to healing instances and raids again. Though I may not be topping the charts as a discipline priest, I am making sure damage is being soaked up by my bubbles.It seems that every MMORPG that has come out since 2007 I've attempted has always turned out the same, either I built the character to be a healer or ended up picking the healer class from the beginning, though none of them was able to keep my attention past the 30-day free trial or the start packs like World of Warcraft has.

I think I'll end this little tangent with a word of advice.

It may take years to actually find a character or class that you're actually comfortable with, but when you do don't over play it. Keep a variety because you'll end up getting frustrated and annoyed that all you do is heal or tank etc, I take my shaman heals just to avoid longer queues in the looking for instances/raids tool and I absolutely hate it. Play a character you want to play, and enjoy it.

All photos used were of my own characters.

Steam Sale Aftermath: Hatoful Boyfriend

Every time a Steam Sale comes along people tend to get a little bit crazy. We end up buying games that we're not so sure about because of their ridiculously low prices. I'm guilty of doing this several times every year. The usual fate for those games is to be never installed, but I've decided to break that routine and give those forgotten games a chance. Now the really hard question comes: Where should I start? How about a game about dating pigeons? These are my first impressions:
Hatoful Boyfriend is a game that works like a choose your own adventure book. Things are just a little different here, because instead of an adventurer in a dungeon trying to save the world, you're a teenage girl in a high school attended and run by pigeons and your mission is to have a romantic relationship with one of them.The game is basically an interactive visual novel. You'll read the story and then you'll chose from a set of options the one you think is best for you. For example, at one point, the game asks you if you want to take a job at a cafeteria and you'll have the freedom to decide if you want to work there. Then the story will unfold depending on your choices.

You may be thinking this sounds kind of boring, but the story is weird, funny and with enough surprises to keep you playing. Well, I must admit it took me some time to accept the fact that I was a teenage human girl being courted by pigeons. Could this be how girls feel when boys approach them with romantic intentions?

So far I've played for a couple of hours and I've already gotten 3 different endings out of the 16 possible ones. I think I'm going to keep on playing to find out more about the story and the other endings.

Is the game worth a try?

If you're into comedy and reading I'd say go for it. If you're not you probably won't like it. This game isn't for everybirdie.

Games To Play When It’s Independence Day (USA Edition)

 

July 4th is Independence Day, here in the good old US of A, and while it is customary to spend the evening eating hamburgers and watching fireworks shows, there really isn't any prescribed way to spend the day. Some people might decide to go see a movie or a baseball game, others may choose to hang out by the pool or go play a round of golf. All great options, certainly. But what can you do if it happens to be raining, or you just don't feel like stepping out into the sweltering summer heat?

Why not spend time catching up on some great games? Better yet, why not play ones that would allow you to pay tribute to the holiday and/or America itself? Here is a list of a few such options:

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Opinion:  Championing An Indie Conference At E3

Words By Greywolfe

One of the blips on every gamers’ radar is the annual E3 conference.  Usually, we get to see upcoming games or we get to hear about projects that are in the pipeline for the future.  Occasionally, there’s some hardware reveals too.  It’s like Christmas for our industry, except, you know, in June.

The problem – and the problem I have had – historically – with all of these conferences is that there’s a surprising lack of diversity at show.  Everyone’s bringing a new iteration of a shooter [and this is a particular problem, in fact.  There are so many shooters that it’s difficult to get invested/interested in them] or a new version of a sports game or a slightly updated driving game.  To me, this feels pretty bland.

The bright spot – at least for me – is almost always the indie games, because the indie developers are often trying something different.  So, I’d like to propose that E3 have an “indie conference” in the style of the Sony, Nintendo and Microsoft conferences.

Each of the conferences had folks managing who was up on stage at any given time.  Naturally, an indie conference would have to find someone like that.

And now, your host, Morph!

We Know It Can Be Done

First, let’s start with the obvious:  can it actually happen?  The answer is yes.  One of the most awesome things to come out of E3 2015 was the PC Gaming Show.

PC is not really a “unified platform” – not in the same way that Xbox One, Playstation 4 and the Wii U are “unified platforms” – as such, there should not have been a way to make a conference for PC, but this was a solvable problem with a sponsor that stepped in [in the form of AMD] who probably under-wrote the whole PC Gaming Show for the sake of advertising.  While I wouldn’t want indies to be in that sort of debt to someone like AMD, at least we know that it is possible to host something like this.

We can also see that there are a host of games that would benefit from such a platform:  during their conferences, Microsoft and Sony essentially skated right across their indie offerings, barely giving us glimpses at each title.

A dedicated conference would allow those indies to stand up in front of an actual audience and do a little more than just a tech demo.

All you'd really need to do - to be

Cloud Imperium made a "little movie" of their showing at E3 - this could be a template for indies.

But How Might It Work?

The biggest problem with having indies at E3 is the cost:  most developers who are in this particular boat probably don’t have the money to fly out to an expensive convention just so that they can show off their game in a public space.

This, too, is a solvable problem:  at this year’s show, Cloud Imperium [the folks behind Star Citizen] were not actually on the show floor, instead, they sent video to the actual PC Gaming Show that they put up on large screens for folks to follow.

In this same way, developers could set up “booths” with their own computers at their own workplaces where they could demonstrate their games through – for example – Twitch streams, Skype calls or various other methods.

The other – quite large problem – is financing.  I thought that having AMD as a sponsor was not a bad idea, but I didn’t like the implementation of their sponsorship in that particular program.  Instead, I feel that indie incubators should help out in this respect – with – perhaps – slightly longer spots for the actual developers that they are helping along.  [this would be a twofold win – it would keep the show on point and it wouldn’t be obtrusive – which was one of the biggest issues I had with the AMD sponsorship of the PC Gaming Show.]

Finally – and as for the line-up, I would hope for a diverse set of developers showing a diverse set of games.  As I mentioned in my introductory paragraph, part of the reason I’m a little jaded when it comes to E3 in general is that it seems to be a haven for me-too-ness.  There are a lot of people showing off a lot of games, but they all seem to boil down to “here’s a sports game” or “here’s our shooter we just made” or “here’s a new driving game in our present franchise” – and while I applaud that those games exist for people who are into them, I have long since contended that gaming could be about many and varied things.

Games like Tacoma are interesting, to me.  Games like Beyond Eyes have a story – and a vision – that very few AAA games can match.  I loved the presentation that the developer of Unravel gave – that was more heartfelt than any of the quite scripted jokes that happened at this year’s show.

One other large problem I had with the PC Game Show was that it was too long.  Two and a half hours – particularly given how it played out – made it by far the longest conference there was.  I didn’t mind the format so much – Day[9] was an excellent host – but there was too much talking and not enough showing.

Instead, what I propose is that each developer gets five or so minutes to show their wares – and I do mean show.  None of this “we’ll talk for ten minutes and show a two minute trailer of what we just talked about.”

This particular method – of having a developer come up and show something to the crowd, while talking to a host such as Day[9] should happen for about an hour.  At that point, the conference should end for that day.  On day two, the same thing should happen again and so on for each day of E3.  This way, there’s news every day about indie games – again, making this a bit of a win, since they will be part of the round up that news sites do and keeping the idea of indie visible to the public.

Conclusion

I strongly believe that there needs to be a real indie space for developers at E3.  My ideas may not – entirely – be the best, but, hopefully, this is a platform that gets people talking about the way it might be done.  I certainly hope to see something like this next year, when I’m sure I’ll be following the conferences again.

Images courtesy of Pixabay
Pixabay

Warhammer Rising? Or Getting Watered Down?

Warhammer: Storm of Magic has been announced, and it looks extremely similar to Hearthstone. Granted, the actual card gameplay could be very different, but you're still talking about a card game on the PC with great looking animations. Still, as a lover of all things Warhammer I can't help but be excited about it. I think they should have gone with Warhammer 40,000 in order to help differentiate the game from Hearthstone, but I still like Warhammer Fantasy so for me it's not a total loss. Continue past the break for the video and my thoughts.

This has got to be at least the fifth Games Workshop game announced this year if I recall correctly, which is really a double edged sword. When Relic had the license I really enjoyed Dawn of War 1 and 2, and I couldn't get enough of Space Marine as well. There's something about killing Orks in the far future that really gets my gears going. Still, Relic was relatively reserved with the license, only putting out of a few games in the years that they had the rights to it.Now there are dozens of Warhammer Fantasy and 40,000 games that have recently come out or are coming out soon, and it's starting to worry me. The overall quality has gone down a bit to be sure, more like triple B quality games than the triple A that I felt the Dawn of War games were. That doesn't mean the games are bad, but they are focusing on smaller games with shorter development times and this begs the question:  are they flooding the market?

Picture

Not Total Warhammer? Seriously?
That's the worry isn't it? It's great that I'm getting more games in my favorite settings, but if they continue to focus on more simple games will I ever see a Dawn of War 3 or equivalent? I know we're getting Total War: Warhammer sometime in the near future, but Creative Assembly don't exactly have the greatest track record and adding all of the fantasy stuff could mean that the first Total War of this type could be a buggy mess. I think most of us still remember the disaster that was Empire: Total War.  Combine that with lackluster games like Space Hulk (which I still enjoyed), and the horribly ported Kill Team (a game that could have been amazing but was so poorly ported as to be nearly unplayable), and you have to start worrying that people will begin associating Warhammer with mediocre, buggy and unfun games.

Still, with games like Total War: Warhammer, Warhammer: End Times - Vermintide, and Mordheim: City of the Damned on the way with the potential to really be amazing, things aren't entirely hopeless yet.

If Games Workshop can continue to walk this tightrope of allowing smaller developers to develop more simple, cheaper games, while also allowing more experienced devs to build larger and more intriguing games, then things could work out very well for me and the other Warhammer fans out there.

What do you think? Are you already a fan of Warhammer Fantasy or 40,000? Are you excited about all of these games coming out, or the ones which recently came out? Are you just as worried as I am that they might be watering down the brand with less than stellar games? Let us know in the comments down below.

Game Changers: Street Fighter Alpha 3

Street Fighter Alpha 3 (Dreamcast) (Capcom, 1999)

Game Changers is a semi-regular column featuring games which have had a significant impact on me over the years. Games that were so incredibly stunning and awe-inspiring, they changed my conception of what a game could be at the time. Previously, I have written about Out Run and The Elder Scrolls IV: Oblivion. This time, I decided to highlight my all-time favorite fighting game.

My first experience with the Street Fighter series was Street Fighter II: Champion Edition, on the Super Nintendo. The game had come out only a few months earlier and a buddy of mine had just gotten his hands on a copy. He invited me and another friend to a sleepover at his house, and the three of us stayed up all night playing it obsessively. We were all new to fighting games, so we spent hours passing the controllers around, taking turns battling it out in order to learn the basics and familiarize ourselves with the characters. It was a lot of fun.

Over the next several years, I played a few different versions of Street Fighter II (Hyper, Arcade). Eventually, I even picked up a copy of Super Street Fighter II (The New Challengers) for my Sega Genesis. I loved being able to play with the newer characters, especially Dee Jay and Cammy. Even though I enjoyed spending a lot of time with all of the various iterations of Street Fighter II, I eventually grew weary of game's limitations and moved on to other, better fighting games (Virtua Fighter 1 & 2, SoulCalibur, etc).

Fast forward to December of 2000. I was home from college for the holidays and browsing around the local Media Play store for Christmas gift ideas. My brother and I had spent most of that summer playing the hell out of his new Sega Dreamcast (I picked one up for myself by the end of summer break); I decided to hit the games section to see if I could find any potential presents there. I happened across a marked-down copy of Street Fighter Alpha 3. My brother and I had both gotten a good amount of entertainment out of my aforementioned Super Street Fighter II cartridge a few years earlier, so I decided that he might like to give Alpha a try (neither of us had owned a PlayStation or Saturn so we weren't very familiar with that series).

When he unwrapped the gift on Christmas morning, I explained to him that I had picked it out because of our prior shared enthusiasm for Street Fighter II. He looked at it approvingly and agreed to give it a shot. Later that day, we fired it up and inadvertently ignited what would become a life-long passion for all things Street Fighter.

Street Fighter Alpha 3 - Dramatic Battle
Poor Adon is no match for the combined might of Ryu and Ken.

The Difference Was Dramatic

As fun as Street Fighter II had been, it was nothing compared to Alpha 3. The beautiful graphics, depth of gameplay, insane number of characters, wealth of content and features, excellent soundtrack...all of it was incredible. My brother and I were instantly hooked. We played the game more or less constantly over the next several months (separately and together). A few months later, I picked up my own copy to play on my Dreamcast up at school.

Each of us beat the game dozens of times, on various difficulty levels, and with a number of different characters. Every time I came home for a break or a long weekend, we would test our newly developed skills against each other to see who had improved more. Sometimes it was him, sometimes me. Either way, whoever held the slight advantage, never held it for long. Every session we had, after playing enough matches to determine superiority, we would always close it out with an obligatory round of the brilliant co-op mode, Dramatic Battle.

Dramatic Battle is one of my favorite features of Alpha 3 (really, one of my favorite features from any fighting game). I honestly think that every fighting game would be vastly improved by including it. There are two different options for Dramatic Battle, plain and Versus. In the Versus version, you can have three players face off in a lopsided 2 v 1 match-up. Unfortunately, we usually only had two working controllers at any given time, so we always just stuck with the regular version.

Standard Dramatic Battle is like a shorter version of arcade mode, but with co-op. Two players fight together, 2 v 1, against a series of six AI-controlled opponents. You can pick any two characters from the roster to play as and you have to fight, in order, Adon, Akuma, Balrog, Vega, Sagat, and finally, M Bison. The opponents in this mode are much tougher than in the regular Arcade mode, but what's cool about it is that you and your teammate each have separate health bars. That means that even if one of you gets knocked out mid-round, the other can continue fighting until either both of you, or the enemy, has been defeated. Just like Arcade mode, if you both lose a match, you can continue right where you left off and try again. After defeating M Bison, you are treated to a staff roll (credits) and some victory music.

Dramatic Battle goes a long way towards breathing some additional life into the standard player vs player/player vs AI fighting game. It's a lot of fun to be able to switch things up and form a team with somebody after having pounded on them (or having been pounded on by them) for a while. There's also something satisfying about having a teammate for support/sympathy whilst taking on occasionally frustrating AI opponents (much more so than having to go it alone). Again, it's just a shame that more game developers don't think to add such a fantastic mode to their fighting games.

Street Fighter Alpha 3 - Character Select
Decisions, decisions...

Showing a Lot of Character

The number of characters in Alpha 3 is staggering. All sixteen playable fighters return from Super Street Fighter II (and Akuma). Then you've got Gen, Birdie, and Adon, from the original Street Fighter, and Cody, Guy, Sodom, and Rolento from Final Fight. If that weren't already more than enough to satisfy any fighting game fan's needs, Capcom decided to go ahead and add some brand new characters to the mix. Over the course of the Alpha series, these included Charlie, Rose, Dan, Sakura, Karen, R Mika, Juni, and Juli. Finally, they also decided to throw in two alternate versions of characters, Evil Ryu and Shin Akuma.

In case you weren't keeping track, that's a total of 34 different characters. For a (mostly) one-on-one fighting game, that is an incredibly substantial number of fighters! For comparison, the original Marvel Vs Capcom (which came out around the same time) only had sixteen playable characters, and that was a two-on-two fighting game!

What is even crazier is that, not only are there 34 different characters in the game, but each one has their own unique story, mid-story match-up, semifinal match-up, and ending. Some of them even have unique pre-fight interactions as well (a la King of Fighters). Nearly every single character also has their own unique stage and music. The only exceptions, stage-wise, are Evil Ryu, Shin Akuma, and Juni and Juli (and only Juni and Juli share music). Even the successors to the Alpha series, Street Fighter III and IV, had way fewer stages and characters (IV did eventually surpass Alpha 3's character count, but only by the third version).

With 35 different stage themes in the game (including the training theme and an additional unique battle stage theme), you might expect some of the music to be repetitious or forgettable. But every song in the game stands apart. Each one is upbeat, catchy, and/or appropriately dramatic. Many of them, you just can't help bobbing your head along to (my personal favorites are the ones from Sakura's and Dan's stages). I actually enjoyed the music so much that I recorded it all to create my own soundtrack to listen to whenever I wasn't constantly playing the game. Even now, years later, I still enjoy listening to that music from time to time (I have since purchased an official copy when it became available though).

Street Fighter Alpha 3 - Semifinal Match-Up
Newcomer Karin gets ready for her semifinal match-up against fellow newcomers Juni and Juli. (Together!) How awesome is this game?!?

A World Worth Fighting For

As I mentioned earlier, I had been somewhat of a fan of Street Fighter with II, but Alpha 3 managed to hook me for life. My obsession with the game transformed into an obsession with all things Street Fighter (and Capcom as well, to a slightly lesser extent). I began to collect and play, not only the latest Street Fighter titles, but any games I could find with even a slight connection to Street Fighter. This led me to discover the brilliant Final Fight series (which I had somehow missed), as well as other phenomenal Street Fighter related games, such as Super Puzzle Fighter II and the Capcom Vs SNK series.

I even went so far as to seek out Street Fighter in other mediums, such as the brilliant Street Fighter II animated movie (by which the Alpha series was inspired), as well as the incredibly well-done Street Fighter: Assassin's Fist web series. If you aren't familiar with either of those, do yourself a favor and check them out. Unfortunately, I also discovered the abysmal Legend Of Chun-Li movie, but we can just pretend that cinematic abomination never happened.

For as many great fighting games as I have played since first discovering Street Fighter II all those years ago, none of them have been able to hold my attention like Street Fighter Alpha 3. SoulCalibur 1 & 2, Street Fighter III: 3rd Strike, and Capcom Vs SNK 2 all came close. I still play those from time to time, along with the most current version of Street Fighter IV, but Alpha 3 will always by my weapon of choice.

Taking everything that Street Fighter Alpha 3 offers into consideration, the beautiful graphics, great music, exceptional content and features (I didn't even mention the incredible World Tour mode), there's really no other fighting game quite like it. It's the first thing I want to bust out whenever I'm visiting with my brother, it's the first game that springs to mind whenever I hear about the latest Street Fighter news (I really wish they would make a Steam version, by the way), and I am always, always down for a couple rounds of Dramatic Battle (just in case anyone's interested).

[Images: Capcom]

Andrew J Amideo

2009-06 O Small

This is the end…of the Steam Summer Sale.

“We wanted a summer sale, and for our sins, they gave us one…”

 
Like many of you, we here at Twinstiq were in the drunken haze that is the lead up to the yearly “Steam Summer Sale”. Our mission came from the brass: find the best deals on games we want and buy crap we didn’t know we wanted. Buy with extreme prejudice, until the rogue Gaben was silenced. We spent over a week on that green river, pursuing the hearts of darkness that were those sales. Here is what we learned in the jungle and what we can never leave behind (more horror after the break):

Trey: I swore up and down I wouldn’t get involved this time. I had paid my dues in the brush. I had seen one too many wallets emptied of their vitae, blasted out of them like some perverse crimson snow angel, but I just couldn’t stop. I set foot on that boat, with its belching black smoke stack, and followed that river of sales to its dark heart. Here is what flash sales did to me: Euro Truck Simulator 2, Hatoful Boyfriend, The Stanley Parable, BattleBlock Theater, To the Moon, Metal Gear Rising: Revengance, Evil Pumpkin: The Lost Halloween, Postal 2, and Hearts of Iron III.

Wasteland 2 was the original goal, but I became lost along the way. The weirdness that is Euro Truck Simulator 2, Hatoful Boyfriend, BattleBlock Theater and The Stanley Parable were too much to resist. The other choices were games I wanted to play and Evil Pumpkin I wanted for my yearly Halloween gaming marathon.Trish: I was a tad distraught when I noticed that most of the first three days of sales were games that I had never heard of, that or if I had heard of them had absolutely no intention of buying. The game itself that was created to have people get involved to unlock milestone sales was almost pointless because on the first night one of the milestones wasn't even hit. To make that even more annoying you could literally hit play, attack once and never go back into it again because of the auto targeting system and the fact that you had 1000 people playing in the same game you really never had to do any work.

A couple of the games like ARK and Stranded Deep hit the main page but weren't actually on sale to their full extent. Apparently each game was only supposed to be 10%-15% off but were put in at the full mark down price instead. So, when those games were featured on the front page, people were discouraged and passed over these games thinking they weren't getting any better of a deal. It took searching the forums to figure out why these games didn't take another couple percents off until some mods posted about the accidental full discount.

I ended up purchasing Age of Empires II and Dino-D-Day 4-pack. In total I spent only 5 bucks because every time the sales rolled over I literally just sighed and went on my merry way.

My fiancé ended up grabbing me Vampires: The Masquerade and Prison Architect on the very last day because they were 5 bucks piece and I was disappointed in Stranded Deep's price so he thought he'd be a nice guy.

John: I bought La Mulana, Dustforce, Fallout 3, Gauntlet, and Nidhogg. I enjoyed La Mulana enough that I bought the WiiWare version. That sale price was not enough for how much time I'll spend in that game. Nidhogg is uninstalled now because I'd like to keep my friendships. It won't be played again. I just bought the Dustforce soundtrack and now I don't need the game installed anymore to listen. Gauntlet needs friends badly. I shouldn't have bought Fallout 3. That was just dumb. I believe they are all still eligible for return. I should probably do that (he did).

Dr. S: I Started off cheap with How to Survive and Dino D-Day. Both games I don’t really care about, but my collection is still missing them.
Continued with a Verdun 4-pack, my most expensive purchase during this sale. Let’s see if we can get a Twinstiq MP session going sometime, if not, I will give them away. It’s a fun WW1 shooter, nothing special however.
Wings! Remastered Edition was on my wishlist since release. It’s really just a prettier version of the classic. Fun, but very basic.
Hexcells Infinite, the 3rd in the Hexcells series. Great mix of Sudoku and Minesweeper.
Enforcer: Police Crime Action. Don’t ask me. Looked fun for a video.
Age of Wonders III, since my mortal enemy (not really) Earnest Cavalli talked it up.
Blade Symphony 2 Pack, for a video, maybe.
The Long Dark. Looks interesting enough. So does Cortex Command and The Detail.
And last: This War of Mine. Not much to say about it. Seems to be a must have. No idea when I get to it however.

The big question remains though: What did you do in the Summer Sales of '15? Let us know in the comments!
 

 

 

The Hotline Miami Story

I found something pretty cool during my daily journey of procrastination:
A 30 minute documentary about Hotline Miami. It’s nothing world-changing, but they do give the creators of the game and the folks at Devolver lots of time for talking. If you are interested in the franchise, make sure to watch it sometime.

We Happy Few – A new perspective

I'm excited for this title. I'm excited for the artwork, the creativity, the scripts even the music the list just continues. So I want to apologize in the beginning because I'm currently drooling over my keyboard.

We Happy Few - Welcome to Wellington Wells, you Saucy Minx  has but 12 days left on Kickstarter, and I'm going to be sad if this one doesn't make it.  Now normally I don't pimp out random titles I find while searching through pages of Kickstarter, but this one had me wrapped up in it's story-line the moment I clicked on the trailer.

Take a moment and watch the announcement trailer with your old friend, Uncle Jack.
A simple survival game with a twist. You have to stay 'happy' by taking 'joy' or the entire town will turn on you and bash your head in. The people of Wellington Wells are suspicious and have a ton of secrets that you as the main character have to find out. You have to survive, by any means necessary and uncover the dark history surround the townsfolk.This game has a completely different art style that I can't put my finger on. The game-play reminds me of BioShock, but instead of powers you get a melee weapon and a stamina based combat system.  Not only do you have to worry about stamina but also have to control your thirst and hunger. This can add to the challenge of fitting in when you're constantly breaking and entering to collect food and drinks from unsuspecting homes. To make it more entertaining, while searching you also stumble upon crafting materials for different weapons, lock-picks and other craft-able items.

The game was introduced earlier this year at PAX with a showcase and is currently in the pre-alpha. Joshua Mills, one of the game designers at Complusion games has a 15 minute play-through video posted to Youtube to give fans who have already donated to the Kickstarter an idea of what to expect.

Each encounter is different, but you are only given one life, and one life alone. If you die or even beat the game you go on to start it all over again with different loot, encounters, everything! You'll never play the same game twice basically.

I hope you guys take the time to actually check this one out!

Kickstarter: We Happy Few

Is the Vita dead? Spoiler: Not exactly, it’s still on life support.

Were you expecting a bunch of new Vita announcements during Sony’s press conference and are now disappointed? Well, that’s on you. What even made you think that?
At this point, the Vita is mostly a glorified second PS4 controller with a built in monitor, while also acting as a masturbation material provider for people who are into overly sexualized fanservice.
Ok, that’s only half true, there are also indies and Sony released a trailer showcasing some of the upcoming ones (with the occasional Japanese non-indie in the mix).
There aren’t many Vita exclusives, but just look at those names: Severed, Mighty No. 9, Volume, Drifter, Day of the Tentacle, Telltale’s Game of Thrones, Samurai Warriors 4, Blazblue, Skullgirls, the Oddworld HD remake, and the one I’m most excited about …Darkest Dungeon!

But whats up with that Persona 4 dancing game? Really have to look into that now.