Author: Cody Hall

Still impatiently waiting for a Tak reboot.

The Real Problem With ‘Sea of Thieves’

Sea of Thieves is under a lot of heat right now from gamers and gaming journalists  alike. And not without reason. The game has been heavily criticized for a severe lack of content attached to a sixty dollar price tag. 

But no one seems to want to talk about the real reason why Sea of Thieves is problematic.

sea-of-thieves_lightning_4k_branded

Boats

And yes, I'm all the serious.

Now anyone who reads or watches our content here on Twinstiq (all eight of you) will know that I have a very deep bias against the demons of the sea known as boats. Now I want to be as forthcoming about this as possible, that way you know where I stand on the issue of the normalization of boating within gaming culture.

maxresdefault

Speaking of Boating Normalization, let’s talk about the absolutely disgusting rise of  boating within gaming these last few years.

For quite a while, Boats were largely an afterthought or extension upon a game and it’s many systems. Having little to no effect on the habits of the player. But as gaming fidelity rose, we saw better physics engines that could simulate the horrid movements of water more accurately. With this progression we saw game developers carelessly allow themselves to implement more and more boat-based missions. Eventually we saw games like ‘Archeage’ and ‘Assassin’s Creed 3’ have entire sections of the game solely devoted to what can only be described as boating propaganda.

boat_history1
'Black Flag' allowed players to live out Pirate fantasies using virtual boats.

'Black Flag' allowed players to live out Pirate fantasies using virtual boats.

The reaction from the gaming community when Black Flag was released should be seen as disgusting to any decent human being. Gamers loved the Boating-Based gameplay, and no one ever questioned if it was good for their health. The "Pirate Fantasies" it allowed players to partake in took no issue in exploiting a lifestyle that was the result of 264 Pirate attacks irl the year the game was released (2013).

Sea of Thieves presenting a boat in a

Sea of Thieves presenting a boat in a "peaceful" manor

Now ‘Sea of Thieves’ is attempting to once again bring Boats to forefront of young people's minds. Thankfully everyone seems to hate how the game is nothing but an empty shell of promises that’s better off left alone, just like the boats it glamorizes. And while this should be a warning to all who think boating is just a “harmless hobby”, I have a feeling that another game down the line will try to corrupt the minds of young gamers and basically train them to use boats in harmful ways.

Make no mistake. Boats are violence. And video game boats are nearly guaranteed to have an effect on real life boats. According to a Fox News article that I will not link to and you should not Google, Boating in video games makes your child more likely to become a boat.

And this should clearly have cause for concern. According to the US Coast Guard, 2016 saw 701 boating related deaths. “The highest number of yearly boating fatalities in the last five years.” 

5c94f0421981a467bc30cf4ea11b9cd6

That’s almost nearly about approximately roughly around twice as many as the 371 rifle deaths the FBI reported for the same year!

Ckc3PfBWgAAK4Gq

The trend between increased boating deaths, and boats being normalized in video games are so obvious that it’s irrefutable by any logic. And unless we want to see more games like ‘Sea of Thieves’ bring Boats into the limelight of gaming culture, we need to be diligent. Despite negative reviews, people have not rejected the lure of this boat porn. Despite the sheer amount of hate the game has been receiving, it has still topped sales charts. This is highly concerning. 

f52d9a6e22564bed3e268098585bbc2a

We have too oppose boats in video games at every front. That is why I have never, and will never play ‘Sea of Thieves’ or any other such “Boat Games” that may rear their ugly head.

WRUP-Lands

This week, some heavy metal. Because if we don't listen to it, we won't be able to determine if it will make us killers or not. They hide Satan in those arrangements, just like Barcodes, and Rap Music. We need to find it and show the world how it must be stopped, or the devil might make the world play video games...

Well, Anyway, What games are we playing this weekend?

Greywolfe: still doing daily quests.  hooray.  or something.  but i've actually started picking up real games again.  campaign two of etherlords ii is done.  i need to take a break from that game before i step into campaign 3, but it's been a blast, playing a 40 hour aaa game.  i'm very nearly at the end of space quest 5, too.  probably going to move over to quest for glory 4, after that.  and as for book of unwritten tales, i'm going to start in on that again, soon.

Andrew: Trying to resolve some annoying PC issues. If successful, I will probably be checking out some new-ish stuff on GOG and Steam. If not, I may revisit Fallout 4 on PS4.

Yoda0vgs: Still trying to finish up the Witcher, just started on the expansions, once im done with that Death March run ill prolly try out assassins Creed

Scroo: Snowed in this weekend it looks like so I'll be doing quite a bit of Netflix-ing and the like. Probably also some gaming cos that's my MO. Steep is more or less done but has been lots of fun. I imagine I'll continue in Grim Dawn and I might finally try getting really into Nioh.

Trulegendkiller: Having a Fucking Birthday Bitches!

Dr. Strangethumb: Wishing I was cool enough to go to Tru's Birthday party!

Media Club: Doomsday Clock Review (First Two Issues)

You can not make a sequel to Blade Runner. It will be terrible and taint the original. Turns out you can make a sequel that’s better and improves the original knowing where the story goes.

You can not write a sequel to Watchmen or have them interact with the proper DC characters. It will be terrible and very clearly go against one of the biggest themes of the story. Well it turns out you can write it so the characters slowly get introduced to the idea of someone as Powerful as Doctor Manhattan, while leading into a story that so far feels so much like the original series that it’s almost eerie. 

knocknknock

Geoff Johns has been a highly acclaimed writer in the comics world for a long time, and with good reason. He is able to perfectly capture the voices of so many varied characters and what makes them tick. So it really shouldn't have been a surprise he could do the same with Watchmen. Despite it’s nearly otherworldly status in the medium, Watchmen suddenly begins to feel incomplete after the first two pages of Doomsday Clock.

choke
monstercave

Not only does Gary Frank manage to meticulously recapture Dave Gibbons’ art from Watchmen, but the classic nine panel grid and its varied forms are straight out of 1988. The language and mannerisms of the characters and how they move, talk, and emote on the page all show how Johns and Frank have done more than their homework on this one. And you have too. There is so much baggage that comes with committing sacrilege that a writer can’t afford to skip homework when doing something like this.

Fortunately this is not the first time Geoff Johns has committed sacrilege in the eyes of the comic book community, and it’s always created some of the most iconic stories in the medium. And yeah, it would be naive to think Doomsday Clock was going to be any different. And after just nearly two issues, it is clear w may be in for his best work yet. We’ll find out in a year if him and Frank stick the landing, but at this point it’s at least clear they know how to recapture what made Watchmen, Watchmen.

Yoda’s Top 10 Things From 2017

Well 2017 sure as hell was a year. Could have certainly gone better in many ways, for lots of people. But at least there was no shortage of great art to get lost in throughout the year. These are my favorites across many mediums. And yeah, not as many games as usual this year for me. But damn do I look forward to catching up on this years backlog, gaming had a good year.

Before we dive right into my favorite things though, I do have a couple shout outs.

Honorable Mentions

Paragon by Epic Games
para

Paragon is a game so good it could easily be within the top five on my list. But it’s in early Access. I have nothing else to say.

Sunday Rain by Foo Fighters

I would have loved nothing more than to include the entire new Foo Fighters album somewhere on this list. But unfortunately the Foo Fighters 8th full length album is too long for its own good. You would think that only barely coming in over 45 minutes would mean they trimmed all the fat off the record, but no. Yeah they’re getting up there in age, so I’m aware all the songs can only go to a certain tempo, and the arrangements can’t be as complicated as they once were, but they should still be creative. There are whole songs that could easily be cut from the album. None of them are bad, and the album as a whole is MUCH better than the god-awful ‘Sonic Highways’ from 2015.

'I, I, I am a river
I, I, I am your river
I, I, I am a river
I, I, I am your river
I, I, I am a river
I, I, I am your river'

Dave Grohl

Yup. Those are real lyrics from the last album. Repeated about 5 times on the 7 minute song...

But songs like ‘Dirty Water’ or ‘T-Shirt’ just have no business being on the same album album as something like ‘Run’ or ‘Sunday Rain’. While a lot of the records big budget production sound definitely contrasts with the band's famous Lo-fi/Garage Band sound and tone, ‘Sunday Rain’ somehow seems to make them work well together. Much in the same way some of Zeppelin’s later efforts tried to imitate their more budget sounds from the early years.

 

Concrete and Gold definitely isn’t an overall miss. And songs like this show the band do still have some gems tucked away. But they could have put this record off another year and put together more tracks that would stand out in the discography. So I can’t recommend the whole record yet, maybe next time. But for now, I’ll cherish what I consider a song in their top ten best arrangements. Hopefully this politically charged album (You even named it 'Concrete and Gold', come on Dave you're more creative than that) will be a step back towards better record from this band again. I would hate for Wasting Light to be their last Great album. And maybe one day they'll get a spot on the list. But as it stands this year, they get one song from the record on my honorable mentions. 

Logan by James Mangold

Well the Oscar nominations haven't been announced yet, but I'll be shocked if this one doesn't get at least a couple at least as a nod. Obviously this movie is a love letter from Hugh Jackman who gives what might be his most human performance I've seen from him in a film, despite being anything but human. Though it's really Stewart in this movie who should get an acting nomination if it has to be one or the other. Call me sentimental but I really think Logan might be the last truly Great comic book film under a Marvel Banner we see for a while. Now that Disney will be calling the shots with basically every property imaginable. 

That aside Logan tells a very simple but relatable able story about aging, regret, purpose, and living with who you are. There are no shortage of great films this year though, and if I owned just the script to read I would more than likely include that on my list of things. For now however, I'll stay content with being able to dive deeper on this film when I inevitably re-watch it yet another time. 

Nightbringers by Black Dahlia Murder

What a stellar return to form for this band. Now I didn’t mind Rituals at all, I thought it was a pretty sweet record actually, despite being so different for the band. But Nightbringers is easily my favorite of theirs since Nocturne. Songs like Jars and Widowmaker are some of the most fun I’ve had listening to a tune this year. But unfortunately for Black Dahlia Murder, they decided to be like one of 1,000 really amazing albums that came out this year, and I find myself listening to the others on my list far more than Nightbringers and the rest.

Anticult by Decapitated

Bands change the way the sound, the way they look, and the music they play. I have never understood the notion of a band “selling out” because they decide to play music that sounds completely different from their first album. Let’s put it this way kids, every artist you’ve ever paid money for, be it music or anything else, has sold out. You don’t except a single penny for art you’ve created unless you know you have. No, bands, like people can change over time. I won’t get into the history of Decapitated here, if you want to look through the wiki for a sad story feel free. Short story is they have moved pretty far from their Tech-Death Metal roots and into a more metal-core genre. But I didn’t care when Green Day grew out of being Punk kids, I didn’t care when Linkin Park grew out of being just angst, and I don’t care that Decapitated grew out of being Scary.


This is a fantastic record. 0% filler, and comes in just short enough that when it ends you just want to play the whole damn thing over again. I really wanted this on the list. But it ultimately just didn’t fit.

Okay shout outs went a tad longer but I really liked these things okay! Without further ado, here's the real list:

10. Wind River by Taylor Sheridan 

This movie. Man. Wind River is one of those rare films that actually makes you want to learn more about a horrible situation about real people, in the real world, right after you watch it. Not only is the subject matter super relevant to what’s happening to a certain group of people in today’s world, but Wind River somehow manages to keep you engrossed entirely within itself for its run-time. You may be wondering why I’m not talking about the film’s details, well it’s because I didn’t know much going in to see it either. And I feel like the mystery within this film benefits greatly from that. I knew Jeremy Renner was in it, it took place in a frozen mountain town called Wind River, and I like frozen things and Jeremy Renner. So I went. I had a few people tell me on separate occasions it was really good so I already had some expectations for the film, but my god. 

wind

I know I already talked about how Hugh Jackman should get an award for Logan, but if Jeremy Renner doesn’t win a Oscar for his performance here, I’m not sure he ever will. Like I said I’ve always liked Renner as an actor, but I’ve never seen him really disappear into a character before. Well not only does he disappear, he becomes this character.

But the real hero of the film's accomplishment is Taylor Sheridan. Between this film, Sicario, Hell or High Water, and of course his work on Sons of Anarchy, this man is on the right path to become the next Tarantino. I implore you all to find Wind River. However you can see it, make sure you do.

9. Room Of Shadows by Pagan Alter

This is a band I didn’t get into until this year (I'm not a big Doom-Metal fan) and was really surprised by how much of their discography I liked so far. But Room of Shadows not only takes the cake as their best by my count, it’s also my second favorite album of the year. This record comes as a very bittersweet note however, as it is the band's last record after their vocalist passed away. As if the music itself wasn’t dower enough, the vocalist was the father of the lead Guitarist. They, along with their fellow band members, had been putting this album together for over 10 years when he passed. Leaving the rest of the band to work with what vocal tracks he had left in his absence, and build the record around those.

And holy shit, I’m not sure anyone could have made a better album under those circumstances. This is a magnum opus beyond compare. Terry Jones' Vocals are on point, and his son Alan's guitar melodies have an incredibly complimentary melancholy that can only be from someone who both wanted to mourn and celebrate his father. I cannot recommend this one enough. It truly belongs on the shelf of any fan of Black Sabbath, Doom Metal, or just great music in general.

8. Battlerite by Epic Games
battle

Finally out of Early Access, Battlerite steps into the MOBA scen- --no no no--.
Finally out of Early Access, Battlerite steps into the Fighting Game scene with a really cool take on the genre as a whole. Using a top down perspective and 2v2 or 3v3 matches, Battlerite simulates the team fights that you have within games like Dota or League by literally just being about the fight. No random damage, no random chance abilities, no farming to get more powerful, and nothing standing in your way but yourself. Despite having some creative bankruptcy in the level design department, what’s there gets the job done. Leaving all the focus on the fighters you choose and how they interact with your teammate(s). This game is a blast to play. 

While it may feel unfamiliar to a few fighting game vets at first, you will soon see there’s not much difference between this and a tag team mode in a 3d or 2d fighter. Just without the tagging in and out part. With a pretty decent free to play option, there’s really no excuse to not give Battlerite a try.

7. Date Nights / Last Rights by Tom King

This story comes out Batman Vol.3: Annual #2 (I know comics are weird) and you need to track it down. Lately Tom King has been a powerhouse in the comics industry. It wasn’t enough for the man to provide Marvel with 'Vision', their first book that is really the publisher's only required reading on the same level as DC’s Watchmen. Now King has been doing an excellent run on everyone’s favorite bat-themed superhero. Most of his arcs in the proper Bat book have been good to very good. ‘Date Nights’, and the second half ‘Last Rites’, just might combine to make his best story so far. 

Batman (2016-) Annual 002-000

I can really only talk about the first half of this book without ruining it, but I may do a single issue review of it at some point. This is really a story worth talking about in more detail, but it’s not like the first half ‘Date Nights’ isn’t a blast all on it’s own. We get too see the relationship between Batman and Catwoman. How her shenanigans find a way into his life, the dynamic chemistry between the two. And of course the obvious cat and mouse game that grows from it. 

roof

The art here is just simply stunning. Evoking a classic Batman style with modern sensibilities. The final page of this book will knock you off your feet. Read it, if you can find it.

6. Horizon Zero Dawn
horizon-zero-dawn1

It didn’t take long for us to start seeing big studios taking hints from The Witcher 3 did it? Between Horizon and Assassins Creed this year, CD Projekt RED’s influence over the open world genre couldn’t be more obvious. Clearly this is a good thing, and Horizon Zero Dawn benefits from the influence in ways that don’t just obviously include the care side-quests are given or the way the environments actually have detail and care put into them. 

Thankfully Horizon takes it’s biggest Witcher influence in how the characters you care about actually matter, and world is reflected on your choices tied directly to those characters. I mean I don’t think I need to talk about how incredibly well written the female characters in either game were. And yeah Aloy joins Ciri as one of the greatest characters ever portrayed in a video game.

horizon-zero-dawn-thunderjaw

Plus I mean, robot dinosaurs! How can you not call this one of the best damn games of 2017!?

5. Ladybird by Greta Gerwig

I should hate, and I mean really hate, the editing in this movie. Most of the shots are roughly the same length, and scenes tend to be similar in length as well. This obviously results in the film moving at a very steady and relatively quick pace from start to finish. Obviously I'm generalizing here, not all shots and scenes are the exact same, but many are similar to each other. I should hate this, but I don’t. Not even a little bit. I think I love it, and I think it’s a large part of what makes this one of the best films I’ve ever seen about youth, family, and coming of age. 

lady-bird-V1-0008_LB_00000-1-1366x911

The style in which this film is edited makes it almost feel like a slideshow of someone’s life. Especially since a lot of scenes don’t start by leading you into them, instead opting to cast you into a deeply emotional moment within a character's life. The rare times you do get the sense of a scene slowly building toward such a moment, you know it’s going to be even more significant. 

I have no doubt this film will be talked to death about in the years to come, and I seriously can’t think of another film that’s anything like it. This is a must see of the highest order, much like many of A24’s films. But while many of the small studio's works can divide audiences, I don't think I've ever met someone who wouldn't like Lady Bird.

4. Roughneck by Jeff Lemire

Sometimes you read something that doesn’t seen like it should exist as a comic. It feels more like actually events from someones very personal life story. Some parts of which I shouldn’t be looking at. Roughneck is the “story” of an ex-hockey playing superstar from a small town, now the local drunk and all around asshole. But was he ever not an asshole? Or is Derek living out the life he was meant to? 

rn
roughneck2

Well he tries to find out after his long gone sister returns to town. If only to escape her abusive boyfriend. But it’s her drug addiction that Derek really needs to help her past. In this story we see the two of them grow close again after years apart, while Lemire shows off what may be some of his best watercolor pieces to date. The near black and white frames use hints of color to accentuate key moments in the story. The only other scenes where the colors really pop, are scenes from the past. Further adding to the insult of what Derek's life has now become. Only able to see the beauty of life when thinking about his past nostalgia.

Roughneck-interior

As Roger Ebert once said, "It's not what it's about, it's how it's about it." Lemire writes and draws this story in such a profound way you will feel exhausted after reading it. The fact the graphic novel seems so easily crafted only ads more weight to how he put this together. Lemire is pretty much the hardest working man in comics right now. So much so it wouldn’t shock me if there were two Lemires. But when his work almost always stays this consistently great across both art and story, it’s hard not to praise the man.

3. Blade Runner 2049 by Denis Villeneuve

When I first heard that Warner Brothers was committing sacrilege by making a sequel to the sci-fi film that practically invented the cult classic, I was furious. Not just because I love the original film like we all do, but because I really felt that ruining some of the mystery of Blade Runner would actually taint the story within it.

Ryan Goslin, Harrison Ford, Denis Villeneuve

Ryan Goslin, Harrison Ford, Denis Villeneuve

But when the director of Sicario, Prisoners, and Arrival was chosen to direct it, I saw a flicker of hope. A flicker that turned into a much brighter light when Hampton Fancher, the original film's screenwriter, would return to write the sequel. It was when Harrison Ford, after years of saying he would never do another, signed on board after seeing the script that I gained some damn high expectations.

So how is it? Well not only is it a rare sequel that retroactively improves the original by leaps and bounds, but it's also a far superior film in my eyes. The questions it asks the audience about the nature of humanity are far more important and interesting than whether or not Deckard is a replicant. 

obqqex88ofhc9rsjipqs
br
Blade_Runner_2049_Lighting-865x505

2049 also stands as a magnum opus for long time cinematographer Roger Deakins (Fargo, Shawshank Redemption, No Country For Old Men) who will most likely get his 14th nomination for his work this year. Yet a film can be beautiful and still fall flat, thankfully the screenplay never lets up. Nor do the incredibly stellar performances from really everyone. 

Ford gives maybe his best acting performance in recent memory, he's actually awake for this one guys. Every actor really walks away with something they should be proud of.

blade-runner-2049-trailer-human-chambers

This is not only the best sci-fi film of the year, it may be the best of the decade. I really thought this was going to be the director's first bad film. Well not only is it of the same incredibly high caliber quality, I think it's his best one yet.

2. Last Day of June by Ovosonico 
ld

****. Just, ****. You ever watch the movie ‘Up’? Love feeling like you want to die after the first ten minutes? Well step right up ************, have I got the game for you. Spreading out a similar theme throughout a couple hour long story, Last Day of June is my favorite video game of the year. With some Tim Burton-lite elements and a plot that’s sort of the first act of the book ‘The Time Machine’, this game uses story narrative structure to create a very cool puzzle game.

Without a single word of dialogue being spoken throughout the whole game, the writers evoked some really great emotionally driven elements here. I also need to wholeheartedly recommend the soundtrack for the game, even if you have no interest in ever playing it. And to think the whole concept was based on the art in a music video!!

Truly stunning work all around from a fairly small indy team. When you look at the story as a whole, and all the different ways elements interact, it’s really a very impressive accomplishment. Unfortunately like most games of this nature to talk too in depth about even it’s core mechanics would dive a tad too far into spoilers. So you all just need to trust me on this. Get this game. Now.

And now it's time for...

Last Minute Honorable Mentions!!

There are too many things. So here's a quick list of other things I want to mention that I liked a lot from 2017!!

Baby Driver by Edgar Wright
One More Light by Linkin Park
The Last Jedi by Rian Johnson
last-jedi-poster-tall
Forever by Code Orange
Cuphead by StudioMDHR
Wonder Woman by Patty Jenkins
Villains by Queens of the Stone Age

Okay I could go on Forever but I wont. So here's the thing I liked the most this year!!

1. The Dusk in Us by Converge
cdiu

Three of my Five favorite bands of all time are still working today. Two of them released an album this year. It's just unfortunate only one made the list, and the other was Concrete and Gold. Thankfully Converge’s 2017 effort, The Dusk in Us, shows the world why Converge is just as beloved today as they were twenty years ago. This band has a really great habit of releasing albums that eerily feel like Jacob Bannon, the vocalist and album artist, wrote songs about the place I am within my life. Starting back when the album ‘No Heroes’ did that for me in ‘06, Converge has continued to be on my level with each new studio release. The Dusk in Us marks the band’s 9th studio album, five years since their last one in 2012. The wait was more than worth it.

LP-the_dusk_in_us_cover_2000x

“Our Denial it speaks in tongues, there’s monsters among us.” Much like the rest of the album, the title track speaks to the capacity for evil within the human race. But also how those who can quell it help others shine a light on our own shadows. Even the more abrasive songs like ‘Reptilian’ have this similar Superman-esk aspirations for hope and trophing the better bits of humanity.

“We must lose sight of the Shore to know what courage means. We must lose sight of who we are to know what we can be.”

It's been a long time since an album I've listened to has closed out with a song as strong as this one.

In year like 2017 where so much of the world became under fear of itself, leaving many to question what the future may hold, it’s great to get art showing how there is hope for those who seek it. While still acknowledging the world’s great ability to hide it. All while creating some of the most fascinating compositions the band has ever created. Even having songs be led with what seems like a drum cadenza for the strings to follow. Especially in ‘I Can Tell You About Pain’ where Koller’s ambidextrous drumming makes itself as clear as day without really having to fill every bar with as many notes as possible.

0010887193_120

 But if you let that trick you for even a second, think again, Converge still knows what their signature sound is, and can create the catchiest grooves while tearing your face off. All of the above comes together in my mind within ‘Cannibals’, the shortest song on the record.

Opening with an extremely complex blast-beat based arrangement, letting the strings shred a rhythm melody above it while Bannon reminds you of how easy he makes the most complicated vocal noises seem. Only to lead out the song almost as soon as it began with a fun guitar riff while the bass pairs up with Ben on a killer rhythm section. Just pure joy within the darkness. Even the nature of the song title plays against your expectations within itself, “We are all just cannibals if there is nothing left to love.” A fleeting thought about what separates us from our beasts within, changes and races just as rapidly as the song's various tempos.

Every song on this record has just as much and more to dive into and get lost in. Not a single track on the album is a waste of time. Just when you’re bummed how a really great song is ending, the next one starts and you fall in love with it just as fast.

It’s for all these reasons and more that ‘The Dusk in Us’ is my favorite thing from 2017. And I’m about to go listen to it fifty more times.

Nonstiq: Movie Pass Review

Movie Pass. The now 600,000 member large subscription service that has everyone scratching their heads. Well I've been using it for about a month now and figured Nonstiq would be a good place to express the many opinions I have about it.

moviepassreview

Before you start, please be aware I’m not a journalist and most of my facts and data come from quick Google searches and some bits of info off Wikipedia. If you want to look further into the history and specifics of the Data surrounding Movie Pass, go ahead and do some Googling if you read or learn something here that you wanna check up on. 

What is Movie Pass?

Movie Pass is a Movie theater subscription service. You pay a fee every month, and in return you can see one film a day throughout the course of a month.

So how does a theater make money with this system? Well if you are a Movie pass subscriber you get a prepaid Debit Card in the Mail that is used to purchase your ticket. So you pay Movie Pass for their service, and they pay the theaters for your ticket. So not only are Movie Theaters not losing any money from a Movie Pass user, they are more than likely getting more people to buy tickets from people with this service.

2mailcard2

I’ll explain in more detail how this works a bit later, but first a brief history about the service and its current state:

As you may well be aware though, on August 16th 2017, Movie Pass dropped their monthly price to $9.95 a month. Sounds too good to be true right? Yes and No. 

moviepass18f

This fee used to be roughly $50 a month, but in certain areas the fee was $99 a month. With the average ticket price in the US being around $9 a ticket, Movie Pass worked by betting that most of their users couldn't go out and see more than $50 worth of movies every month. As you can imagine they made a fair amount of money this way despite only having around 20,00 subscribers.

Obviously your first thought is a should be, “If a ticket price is nearly the cost of my subscription to Movie Pass, once I see two movies Movie Pass is losing money from me that point forward.”

You’re entirely right, they do lose money far more often now with this subscription price, especially since they’ve gained over 500,000 subscribers since the price change. 

The next question is of course, how can Movie Pass afford to do this and is it sustainable? Well they didn’t do this price drop out of the blue. Just before their price drop, they were given $27 million dollars from Helios and Matheson as a price infusion to offset the cost of losing money with this cheaper subscription model. 

hmlogo

Helios and Matheson Analytics are a large scale Data collecting company. Whom have clearly bet it all on the Data they will be collecting from Movie Pass users. And you definitely will want to read over what Data they will be collecting in the TOS. H&M have also thankfully been quite open about how they see the potential in what movies people see, who is seeing them, and when they see them. This Data, in their eyes, will be incredibly valuable to Movie Studios who will jump at the chance to finally have VERY accurate data about their film goers and what projects they should be focusing on. 

sh_3_may13_paul_kales-thumb-580x558-3763

Regardless of whether or not this company's big bet pays off in the long run, or if this service is destined to fail and run out of money, I think it’s still worth looking at how the system currently works and if it’s worth trying out.

So after you sign up for the service on their website, they send you a Debit card in the mail. So wait around for that, and once you have your card, it’s time to download the App. Once installed you can select your closet theater and scroll through the showings to find a film you want to see. Now you only get One ticket a day for one person, one showing, so make sure you are positive the movie you select is the one you want to see. Once you’ve chosen a film on the app, Movie Pass will send the price of a ticket for that showing to your Card, and you’ll have 30 minutes to go and actually buy the ticket.

And that's it! Once you do that you can’t use Movie Pass again until the next day. But after paying them $9.99, getting your card, installing the app, and using their card to buy a ticket, you still can do that 29 more days in a month! With no extra cost to you.

The service works really great, does exactly what it says it will do, and I haven’t had any issues yet with the app or the card.

So is Movie Pass something you should get?
Well it depends on a few things.

First and foremost you need to ask yourself if you are okay with letting Helios and Matheson both collect and sell your movie going history. If you’re not then obviously the service isn’t something your should be doing.

MoviePass-Map

For those of us that are, it is definitely worth making sure that you live by or near one of the supported theaters of the service. Movie Pass claim they work in 91% of theaters throughout the US, so check their website to make sure you don’t live in the 9%. You can also do this by installing the app before even subscribing and checking out theaters near you. 

Of course maybe if you do sign up for Movie Pass and you rarely go the theater, maybe having a movie pass will lead you to be willing to go to the theater more often to get the most out of your monthly fee. Which wil hopefully be good for more films like this year's Wind River or Ingrid Goes West.

You also should ask yourself if you are someone who would go to the Theater AT LEAST twice a month. Otherwise the service simply isn’t financially worth it. So if you only go to the movies for something Disney owns and don’t care about seeing films that don’t have action figures for them, it may not be for you. 

variableticketprices-300x199

I personally love this service so far, and while I’m concerned that their risky model will end up being too big a risk down the road, for now I am happy to take advantage of being able to see every movie that even slightly peaks my interest. And it's that influx of extra cash from Movie Pass users like me that will hopefully will show the Movie Studios how valuable this Data truly is. Maybe even help them create better films for us to see in the future. Only time will tell, but if you are thinking of diving into this unknown territory with me, I think it’s worth it for now.

Perhaps You Should Partake in Playing Paragon

MOBA. Shooter. Deck Building. Free to Play. Early Access. Not On Steam. If any of these words or phrases scared you away from this game, perhaps you should try it anyway. Yes that means installing the Epic Games launcher to in addition to Origin, Steam, Uplay, and Gog Galaxy. Hell you should do that anyway and start messing around in Unreal 4, its free you fools!

Anyway Paragon is a third person MOBA, much like Smite. Another third person take on the genre that will never die (which I’m personally okay with.) Unlike every other MOBA however, Paragon offers an important sense of verticality in it’s level design, and is much more focused on your aiming skills.

map

Yes there are still three lanes, jungles, and 5v5 multiplayer matches with leveling and gear, but again the game offers something pretty damn fresh in a few key places. Leveling is still fairly standard. Kill minions, heroes, and the like to earn xp that levels up your hero and your abilities. Gear on the other hand is maybe the most unique thing about Paragon.

Instead of having a store of Gear all players can access, each player brings a unique deck filled with up to 15 cards that represent gear. These cards are what would normally be items in any other Moba. But in order to purchase these cards you’ll not only need gold, but also points in a stat.

decks

The gold you collect during a match is what you spend to buy points in a stat for your character. Those stats are what you use to take cards from deck out on the field.

stats

When you “buy a card” during a match it is taken from your deck and added to your inventory, taking up the use of your stats. The catch is you can only equip up to three cards at a time in a match. However, when you unequip an item to replace it with something better, you are refunded every stat point that was used when you first equipped the item. The result is a strangely well thought out balance between strategically deciding which stats to purchase with gold, and also encouraging players to mix and match cards throughout a game.

That system does also however, bring up some pretty obvious concerns about power levels between players. Since you can buy these cards in random packs and build your own custom decks, this does have the potential to punish newer players for not having the more powerful cards found in a pack.

chest

That significant worry aside, and hopefully players more qualified than me can raise concerns should they arrive, Paragon has been an absolute blast for me these last couple of weeks. When I don’t have the time for a round of Dota, Paragon really does scratch that moba itch for me. While still feeling like a fun action game.If you are not into Mobas but really like Third Person shooters, I’ll be honest and say this still probably won't win you over. But if you’ve always been curious about Mobas and you’re more used to traditional third person action games, this may be a good stepping stone into that genre. If this article didn’t scare you off, I highly recommend giving it a try.

Why You Should Start Playing Dota 2

With the International 2017 currently on its final day, I find myself doing what I do every year around this time. I'mplaying Dota 2. I started playing in 2013 and it has slowly become one of my all time favorite games. And when one begins to realize they enjoy a game so much, they want to share that with the world. So here we are. Yet another bad Dota player writing about why he loves this game. 

Obviously if you’re already into Dota, this more than likely isn’t going to be a list for you. But if you have no interest in ever trying the game because you hate multiplayer, don’t like Mobas, or any other reason, maybe give this a read anyway and see why someone like me enjoys this incredibly complex game. Hhere are the reasons why you should start playing Dota 2:

It’s Free. Like actually Free.

freedota

Before I get into the history of Mobas and other complex gameplay mechanics, I need to sell you on how Dota is selling itself to you. Well unless you are a compulsive complesionist who needs to be able to own every single item within a game, you will never need to spend a single cent on, or in, Dota 2. Not only is the game free to download, but there is not a single hero behind a paywall. All 112 heroes in the game are free to anyone who installs Dota 2.

No Pay to Win Bull****

items

When I say actually free, I really do mean it. You cannot buy anything with real world money that will help you in the game. There's no experience boosts, gold boosters, Runes, or any other crap that many Mobas use to leech money out of their player base. The only items in the game you can buy with real money are skins and countless other aesthetic additions that you’ll acquire by playing the game. If they don’t interest you at all, sell what you earn on the Steam Market and save some money on your next game purchase.

eSports

No I don’t mean this reason to encourage you to drop out of school and start playing Dota 24/7. But if you enjoy watching eSport events, The International has been the biggest eSports event for many years now and continues to grow. "But Cody" You say,  "I don’t care about eSports at all, why shouldn’t I just skip the explanation of this point and just read the next bullet point?" Well reader, it's because the Olympics themselves are starting to care about eSports, and what game is at the top of the addition list? Of course it’s Dota 2. You don’t have to play a game to appreciate watching the best players in the world compete in it. I don’t play Starcraft, but watching professional players play is incredibly exciting and entertaining, and I find Dota 2’s eSports scene to be best of them all.

esports
prize

Icefrog

For those you who already play Dota 2, this pseudonym is already familiar to you. But like I said, this article isn’t for you. So for you newcomers, before I tell you about Icefrog, I need to give a brief history about the Moba genre.

Warcraft 3 (2002)

Warcraft 3 (2002)

Long before there was Dota, or League of Legends, or any other Moba, there was Warcraft 3. Developed by Blizzard in 2002 this RTS captured the minds of gamers and modders alike. One such mod for the game was a very detailed and complex 5v5 game mode where two teams chose different heroes to protect towers and bases.  These heroes would then level up and gain power over the course of an ~hour long match. If you guessed that the name of this mod was DOTA you would be correct. The author of said mod was Icefrog, and no we’ve never learned his real name. 

Obviously this mod became so popular it spawned many actual games trying to recreate what Icefrog had created from the tools within Warcraft 3. For the longest time the best attempt was HON (Heroes of Newerth), until League of Legends came along and invented the term Moba. Before they came up with the very generic genre name of Multiplayer Online Battle Arena, games such as League were simply referred to as Dota clones. League omitted many mechanics and rules from Dota such as Creep Blocking, Lane Pulling, Denying, Turn Speed, casting times, and jungle stacking just to name a few. This obviously lowered the barrier for entry to get more players interested initially, but also significantly lowered the skill floor.

So where does Icefrog fit into all this now and why is he a reason to be Playing Dota 2, a Valve game? Well after League’s rise to popularity, Blizzard knew less and less people would be buying Warcraft 3 to play Dota. So they asked Icefrog if he would remake his mod in their new Starcraft engine for free. He declined and instead took an offer from Valve to be brought on as a full time employee and be completely in charge as game director of Dota 2. So not only do you have the founder of the genre at the helm of the game, he is constantly pushing his development team to new limits by creating new Heroes every year and changing the map and game mechanics ever so slightly. This keeps players on their toes, as they learn and then adapt to heroes as tweaks are applied to them. Speaking of players constantly learning...

Dota 2 Beta (2011)

Dota 2 Beta (2011)

Dota 2 (2017)

Dota 2 (2017)

It’s a game you can never master.

dota2heroes

I will never be good at Dota. I’m already bad at video games as it is and Dota is by far the hardest video game I’ve ever played. There are so many mechanics and heroes to learn in Dota that even if I played 24/7 I wouldn’t be able to learn everything. Even if I could there’s no way I wouldn't make multiple mistakes in a game. And that's the best thing about Dota. In so many multiplayer games the instant you or one of your team mates does something stupid, everyone turns on them because mistakes are not allowed. In Dota, even the pro eSports players make numerous mistakes every game. (They just make fewer than me :P)

XLDfAhv

You are always going to be learning how you could have done something different or more efficiently. Heroes you would think fit into one role can do something completely different once you learn what all the items do, and you will always want to try more.

iteams_dota2

As a gamer, that’s one of my favorite things to do. I love stretching my mental and physical limits.  I love bettering my ability to play the game [very slowly] over time and growing as a person because of it.

 

So yeah, hope to see you in the river soon.

river

- Thanks to Greywolfe for editing :P

GAMECLUB PLAYS: REPLICA

You ever want to try and hack into somebodys phone for the governement? Well you're going to if you join our GameClub this week!

So, let’s talk about what you need to do if you’d like to join us while we play the game!

Get the game!

Steam

Play the game!

Game takes an hour to beat at the most, then join us live this Saturday!

Steep – A Past Due Review

Well this review comes in later than most, even if it is past due. My last Past Due Review was actually a year ago when I reviewed SUPERHOT. Then I decided to basically not play any games that came out in 2016 and instead opted to do nearly a years research of games from 2011 for the conceptual gaming awards I did for said games.  But now it’s 2017 and we got front loaded with a lot of great games to choose from, all of which aren’t short by any means. So what does this Ubisoft shade throwing gaming blogger decide to do as a first big purchase of a title? Well buy an extreme sports game that came out last year in December of course.

Makes about as much sense as the daily news cycle I know. But regardless, I had heard great things about the game from the Gamers With Jobs Podcast that I frequent. Their description of the game was unlike any impression the few trailers I had both seen, and made fun of, at a short glance. 

So when a free weekend offered me a chance to try it out, I did so. It was the third Ubisoft game I had played in a free weekend. Much like Rainbow Six Siege and Wildlands, my low expectations where more than exceeded. Unlike with Siege or Ghost Recon, both of which I have not purchased, I did not hesitate for a minute to purchase Steep after nearly two hours of time spent in its world. Why? Well that was a question I couldn’t answer myself, until I decided I needed to write about the game. Don't worry I'll tell you why, but first things first:

Video Transcript:

Steep is a game about exploring a mountain. Simple as that. The way in which you choose to explore the mountain is up to you. Whether that be alone, with friends, by ski, board, or sky. Being so focused on exploring, there is no need to be getting your adrenaline pumping the way the trailers and promo material would have you believe. Though that extreme stuff is there for those who want it, the mountain you travel upon doesn’t have a timer or a score you need to reach. It is just there for you to find new areas and paths for you to enjoy.

I'll discuss that more later. First, we need to give this game the proper Past Due Review treatment. Examine all of its facets and discuss the quality of the game's Modeling, Lighting, Level Design, and more. All in great detail. I'll start where I always do, with Animation quality.

Animations

As much shit as I love to give Ubisoft, their games have had a history of amazing Animations. It's never mattered what studio worked on the game. And Steep is no exception. Especially considering how all the character models have realistic proportions, its uncanny how natural the animations still feel. Many people would think that having a more stylized character to work with would make the job of the animator harder. In reality the more stylized a character, the more stylized their motions can be. So when those characters move in an exaggerated way we don’t question it. But we watch real people all the time, we know how they move and are more critical of their movements. Combine that challenge with having the strange ways our bodies behave while wearing constrictive boots or are mounted to a board, the animators had a really big hill to climb here to get these right. But every walk cycle, Idle Animation, Back flip, Front flip, and Fist pump show an incredibly competent understanding of motion. There aren't that many great key poses that stick out, but that is clearly intentional. The focus here is making those key poses blend more seamlessly with the overall movement. Being able to make these models move in such a way without tumbling down the uncanny valley truly is a remarkable achievement.

Speaking of those character models.

Character Modeling

The character models aren’t offensive in anyway, but they aren't particularly special either. They are however a great vehicle for the many customization options made available. All these clothes and accessories are where the texture artists really get to show off their chops. The gear is also modeled quite well despite many of the accessories clipping through clothes quite often. But as far as the actual character models go, there really only appears to be different body meshes; one male and one female. The only difference between the six riders you can play as are the head models. But again, the customization options made available here all look great on the trail and are a much bigger focus than the body or facial rig.

Lighting

I have a hard time determining what the best aspect of this game’s art assets are. The two I can never pick a winner between are Audio and Lighting. Usually lighting on a scale this large would tank performance or look cheapened by localized lighting being prioritized over distance shadows and the like. But here, the alps look nearly photo-realistic no matter what time of day you choose to ski under. The way light glistens off the snow ties in nicely with the way the powder looks when under shadow or the baking sun. 

Environmental Modeling

The development team may have picked a daunting task for their modelers as their first game. But seeing as how the Alps can be spotted from their offices, they ended up being the best team for the job. It turns out that when you visit the alps nearly every weekend to go skiing with your office buddies, you get a good idea on how to model a mountain or two. But don’t think they fell into the “realism over fun” trap. The developers themselves even stated how they did not prioritize having a map accurate representation of the topography of the Alps, and instead focused on designing a beautiful world that was fun to explore.

Particle Effects

Snow has never before looked this great in a game. The way it perfectly parts to every subtle touch and creates snowballs that pile up while you carve power, is superb. The biggest negative I can say about the game’s particle effects are that many of these effects, powder on the ground excluded, are a little commonplace. But I understand the need to sacrifice some effect quality in order to achieve better performance. If I have to trade better weather effects for the best damn snow I've ever traversed outside of a real world scenario, then I can’t complain.

Audio Effects/Score

Audiophiles, this game was made for you. I honestly feel like the audio engineers must have shoveled snow into a truck, drove it back to a giant audio recording studio, brought in some gear, and went to town. Every foot step is met with the pure sound of snow being slowly compressed under the weight. Boards and skis slide over powder as it escapes the pressure by flowing out of the higher side. Never have I heard such natural sounds captured so, well, naturally. And it doesn’t end at the gear or equipment’s rustling and impactful noises, the calls from the wild sound just as impressive. [wolf sound] You are only doing yourself a disservice if you don’t play this game a pair of high fidelity headphones. The sound of powder being broken up in my path may be one of the most trance inducing things I've heard in years. You can't help just feeling an overwhelming sense of peace and relaxation. 

A big part of that sense of peace comes from the game's score. Not its fun pop-song filled soundtrack, but its original score. Composed by the Zikali Collective, a music production group who dedicate themselves to making images speak, the Score of Steep is as great at being grand as it is at being understated. I'm seriously considering taking this music with me the next time I get to actually go skiing in real life.

There isn't a nice enough art asset in the world that could save a game if it didn't play well. So let's jump into the meat of what makes Steep, Steep.

Game Play Mechanics

I really wasn’t expecting any kind of depth from this game. In all honestly I mocked the first trailer when it appeared at last year's E3. I had just presumed it was Ubisoft making yet another horrible decision among a series of bad ones. But Steep does manage fairly well at managing five different modes of travel through its world. Because as I said, this is a game about exploration. So let’s talk about all the tools Steep gives you to do just that.

 

Before I do though, I feel a desperate need to take the time to say how god damn refreshing it is too play a game that lets you have access to all of these mechanics the instant you load the game for the first time. Unlike many other titles from the publisher, there is no experience or tutorial gate locking these options away from you. Just pick one and learn.

Snowboarding/Skiing:

Obviously the focus of the game was put into these two modes, and while their controls are very alike, there are some subtle differences. So first let's talk about the similarities. First off the game is much more like Skate than Amped or SSX. What I mean by that is there a bigger focus on control over the board or skis, and less focus on the character on top of the board. The left analog stick will control the front of the board, while the right stick controls the rear. So you need to be able move both in the correct direction relative to what you’re trying to do. Your right trigger primes your character to jump when held, and jumps when released. Obviously this brings the character into a state where tricks and flips can be attempted and the sticks and triggers change slightly to reflect this. The important thing to do though is make sure you manage both ends of that board at the start and end of a jump, or succumb to one of the most common activities you’ll encounter in Steep, falling. Don’t feel overwhelmed by those controls though, they truly are easy to learn and hard to master.

 

My first thoughts about this system were that clearly this would lead to horrible camera angles since you never get to control it while on the board. But surprisingly after nearly 20 hours of play I have never run into a single camera issue in any of the game's modes.

Wing-Suit:

For those of you who do want to get your adrenaline pumping, this is what where you’ll find the best methods for doing so. Not much complexity to the controls in this mode, just the use of the left stick to control direction and speed, with the right stick for quick dodging left or right. It’s where you choose to start gliding that makes this mode, and the level design stand out. The wing-suit is also great for traveling quickly from one point to another, and as long as you don't need to go uphill, it will work wonders for you. But of course it's more than tempting to find a rocky cliff or tree crowded area to traverse through. And it’s in those area’s you will find yourself trying hard to beat the game's challenges or just challenge yourself.

Paragliding

Speaking of going uphill, this is the mode that was made for that. In addition to being the most relaxing and easiest mode of travel, paragliding is the only one that can use winds from the mountain to gain height and reach places you may not be able to otherwise. It’s major downfall is that it is hard to be accurate about where you want to go or land. But nothing else really comes close to being able to float high above the gorgeous landscapes of the world below.

Walking/Running:

This fifth method of travel tends to have much less use than the previous four, and is certainly the slowest. But if you ever get stuck in a weird spot, or need to reach the top of a hill that’s too close for paragliding, walking does the trick. Hell, maybe you had enough extreme spots for the day, but you still want to hang out around the world. Well, taking a run across the top of Mount Blanc may just do the trick. It’s really more a convenience factor that this mode is even included for those rare moments where walking is needed. And again, it makes the animation quality of this mode all the more impressive since they are so rarely seen.

These modes can be accessed at anytime with the press of a button, no messy menus or convoluted control schemes. Which makes it easier to just explore the world, earn experience, and complete challenges. All of these systems present a fairly comprehensive place for you to explore the world in, unlock new aesthetic gear from challenges, and discover where your favorite mountain pass is.

Level Design/ World Design

Speaking of the Mountain, these developers really went all out on making sure the four main methods of travel are applicable to anywhere you could find yourself. The level design team also went to great lengths to ensure that fun paths won out over authentic embodimentism. The level design in Steep, while based off of the Alps the team lives by, is by no means an accurate recreation of the mountain region. Instead the developers made the right call by insuring this game had well crafted areas you can navigate in interesting ways. So many games these days, including many Ubisoft titles, forgo the game being designed well in favor of accurate depictions of the real world. But in my mind I would definitely prefer fun mechanics over a true representation of the Alps or Mount Denali.

Story

Yeah I bet you must be as surprised I was to learn this game had anything resembling a story, let alone something as existential and reflective as the narratives within Steep. Along with challenges and locations, you unlock Mountain Stories while playing Steep. This is where the comparisons to games like Journey or Abzu come into play. The mountain stories are usually specific stories or tales from the spirit of the mountain, often told from the perspective of a specific mountain summit.

These are told to you with excellent narration as you Ski, Board, Glide, or Even Walk along to a point or points of interest in the area. Sometimes you are to follow or accompany an apparition who either represents the mountain or someone who once rode the path long ago.

 All of these stories are both great stand alone 10 to 15 minute adventures, as well as unique pieces of history that help build out a greater familiarity with the terrain than you would find in any other sports game. The stories are so plentiful and so artfully done that they alone are honestly worth the price of admission.

Leveling and Upgrade Systems

Traveling around the world, unlocking new drop zones, and doing tricks to earn points all give you experience. Completing the various challenges around the mountain also earn you experience. When you level up you gain access to higher drop zones and more challenges. So even if you never want to do a single challenge you can still gain experience to reach new zones more easily. Doing certain types of activities, be them in challenges or not, also help build up your career profile. Based on how you play Steep, your profile will grow to represent what kind of player you are. There’s not any benefit to playing one style over another, but you at least get see what kind of play-style you gravitate too.

Map and Menu Layouts

Like a lot of games designed for controllers, the way you navigate the menu and map is abysmal without a mouse. I can not overstate the importance of having a mouse nearby to switch to if you get this on PC, and I feel so bad for you console guys. Thankfully the game seamlessly switches between a controller or a mouse just by using one or the other, even through a Steam Link so you can still play on the couch.

That huge detail aside though, the menus are generally well laid out. With only a few strange hiccups in the workflow from menu to menu. Unfortunately one of these hiccups is in the way you manage your cosmetic gear and riders who wear them. You would think that since your reward for getting silver and gold medals tends to be this equipment that it would be imperative to make sure accessing and equipping these rewards be fast and simple. Nope. Instead it's quite backwards for something that you’ll want to access quite often.

 

Working your way around the map also requires a mouse to not feel like you’re poking at holes in the dark. And even with a mouse it certainly isn’t the most intuitive system for looking at the world or fast traveling. You will get used to it fast enough, but just because you become familiar with the way something works doesn’t mean it couldn’t function better.  

Conclusion

Despite having a few major issues in the map and menu systems, Steep truly is a gem of a game that deserves to be remembered. As I said earlier, even if this game was nothing but Mountain Stories I would be giving this a glowing recommendation. Add in the incredibly thoughtful Level Design, varied game modes, and the countless challenges you end up with a game that really does have something for everybody. Or if you’re like me you’ll end up learning to love just about everything you can do in its own right. I had picked this up to find out what could be so abstract and thought provoking in a game about extreme sports, and ended up also loving the extreme sports. Some days I just want to find a sunny slope and cruise down it at my own speed, and other days I want to try to dive through as many cliffs as I can in a wing-suit. In a world where we hardly ever see skiing and snowboarding games nowadays, it’s refreshing to see one that really carves out a name for itself, while still delivering on what fans of this nearly ancient genre would enjoy. I bought this game after only trying it for 2 hours on a free weekend. And it was for one simple reason, the game is honest. Yeah it didn't have honest trailers, but the game itself never tricks you, it doesn't pretend to have a soul, it doesn't gaod you into playing the game with false rewards or carrot chasing mechanics. Steep is what it is, and it shows you that. Faults and shortcomings included. That kind of honesty has been missing from games for quite some time now.

Obviously this game needs more love than it’s getting. Ubisoft doesn’t take a lot of risks with their AAA titles, and Steep's low sales is the reason why. But it really is of no fault of the game or its developers. I like to reward good work and unique ideas, so of course I love Steep. Play it, try it if you can. I'll see you on the mountain.