Month: February 2018

WRUP-Dev

I finally got back into making games yesterday, or at least learning how to do it. Current project is a small satirical platformer. More info on that once (or if) I actually have something to show that isn’t just a bunch of placeholder graphics. But yeah, enjoyed playing around with it so far. Making games can be fun. Try it! Read more

Rise and Wrup

Holy shit, it’s already Sunday and I completely forgot about the WRUP. Sorry, not sorry… the new Civilization add-on came out. Don’t expect anything of me in times like these. Anyway, time to get back to world conquering.

What has everyone been playing over the weekend?

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AJ’s 4 in February: 3rd Time’s the Charm?

Here we go again! It's now the second month of the year, which can mean only one thing: it's time for another round of..."4 IN FEBRUARY!!!" Last year marked my second consecutive year participating in #4iF and it was also my second year of failure. Will this year be different? Who knows? Who cares? For me, it's not so much about the finishing as it is the pure unadulterated fun of participating. So, what's on tap for AJ this year? Let's take a look!

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WRUP Society

Our industrialized and digitalized society has grown fat. More and more people work from home, sitting 16hours a day, with food delivered to the door. We’ve lost our connection to production processes and through social media we become more and more disconnected from what was once the predominant form of society. But don’t worry, that’s all going to stop now. Hunter-gatherer society is back, bitches. Monster Hunter: World has arrived. And those who would rather go down in flames still have DragonBall FighterZ. Read more

Review: Dragon Ball FighterZ

In the late summer of 1998, Cartoon Network began airing episodes of an obscure (in the US at the time) nine-year-old anime series called Dragon Ball Z. The show was an immediate hit. In fact, so immense was its popularity, that it nearly single-handedly brought anime (and manga) into the mainstream in America. When I was introduced to the series in the early autumn of '99, I was instantly hooked. Watching DBZ became a daily afternoon ritual with my buddy at the time. And I didn't stop there. Over the next few years I amassed a small collection of Dragon Ball Z paraphernalia including t-shirts, posters, action figures, and even VHS tapes and DVDs.

The first licensed video game to come out following the show's US debut was the Dimps-developed fighting game, Dragon Ball Z: Budokai. After it came to the GameCube in 2003, I pretty much jumped at the chance to try it out. After all, if there ever existed a property just screaming for a truly awesome fighting game adaptation, it was Dragon Ball Z. Sadly, however, Dimps wasn't quite up to the task.

Budokai was a bit of a let down. It didn't really do proper justice to the series. Despite this fact (and the tepid reviews), Dimps was allowed to go right on churning out a slew of lackluster, half-hearted sequels, year after year, for well over a decade. With so many titles that lacked even so much as a hint of additional effort or enthusiasm from Dimps, and no sign of a developer change on the horizon, it seemed like Dragon Ball Z was doomed to an eternity of uninspired shovelware video games.

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