Month: December 2016

It was the WRUP before Christmas

And I was still playing Saint's Row 3.

And I have grown to seriously not like the hostage diversion.

I'd been messing around with stealing cars, because you have to do that to get through the big list of stuff that entails a "perfect game."  and along the way, i'd taken twenty hostages.  these were all mostly innocent bystanders.  i just wanted the cars, you see, so i could rack up the requisite number [150] for the achievement.

But then I had to sit down and actually slog through getting hostages.

And that's super tedious.  Allow me to explain:

To take a car, you go up to the car and you hit a button.  Not a problem.  If there's a bonus person in the car, you can take them as a hostage.  But not everyone's on board with being a hostage, so while the car is being stolen, they will typically tumble out before the hostage notification can be posted.  OK.  Fine.  There's a faster way of stealing a car where you can run along the tarmac and "jump" into the car from a distance.  Only this will SOMETIMES eject everyone else out the car.  Did it have two people in it [a driver and a potential hostage?]  Well, great, now they're on the floor spazzing out.

The game also randomizes cars and how many people are in them.  See a car that - one time - had a driver and two hostages?  The next time, it might only have a driver.

It's tedious.  And you have to get 50 [!] of these.  No wonder I've been leaving these for last [well, these and the backbreakingly stupid Heli-Assault missions.]

So.  Gentle Reader.  In the pursuit of a "perfect game" what achievements and/or actions have you had to perform that you ended up disliking?

And with that, let's find out what the rest of the Twinstiq crew are playing: Read more

WRUP …of the gods.

I have slowly but surely been grinding away at a "perfect game" of Saints Row 3 [minus stealing and loading all the cars into my garage, because even that seems a bit overboard for me.]

As of about three hours ago, I became an invincible god [more-or-less - I still somehow got killed on a watercraft because I was trying to blow up other watercraft.  I have no idea how that works?!] - and it's made the game more-or-less what it should have been from the start:  a busted, fantasy simulation of power.  It has mostly trivialized the game, of course, but eh.  I'm having fun ;)

How about you guys?  Do you prefer the challenge of games like this prior to becoming a walking god?  Or do you prefer the ridiculous broken-ness of being a post-game/maxed out character.

Anyhow, now that we know I'm playing Saint's Row 3, let's check into what everyone else on the Twinstiq Team is doing:

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WRUP Would He-Man Do?

He-Man has nothing to do with Giant Bird-Dogs and Xenomorphs you say? Well that's just too bad cuz here's the song you get to listen to while Dr. S is gone, opening up a Brothel for Ugnaughts.

 

Hmmmm. Goes well with DOTA i might add. Oh and a special thanks to Tru for the choice of these radioactive Rabbits :D
So what are we all doing this weekend?

  • Andrew: Garou: Mark of the Wolves
  • Greywolfe (Twitter, YouTube): I'm so old I've forgotten how to find my way home. Can someone please help?
  • Scrooloose: 
  • Thomas (Twitter): I have kept secret my deepest desires for long enough, I am off too follow my dreams and establish an institution where Ugnaughts can truely use their natural mating call!
  • TruLegendKiller: Alien: Isolation, Gears of War 4, and now.... Drum Roll Please.... THE LAST GUARDIAN! It's finally here people, time to freak the freak out!
  • Yoda0VGs (Twitter): Alien: Isolation!!!! So much Fun, but lots of shitting in my pants :P

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Loom Review: Unfinished Symphony

Sometimes, a game comes along that does something extra-ordinary.

Before you play it, you can't help but wonder if you're going to like it - exactly because of it's differences - but once you have played it, you see the world just a little bit differently.  The game opens new possibilities, new vistas.

Loom's story isn't wholly original, but given it's run time and the themes it's trying to convey to the player, that's just fine.  What is masterful is the way it presents this story. Read more