Month: August 2015

New PlayStation Store Releases: Zombi(Not U)

The non-Wii U version of Zombi(U) has been brought to other systems this week, including the PlayStation 4. Now, gamers that don't own Wii U's will have the opportunity to see what some of the fuss was about (minus the GamePad features, of course). Also out this week, an action-platformer with a pixelated twist, mind-bending indie game, The Bridge (offered as a triple Cross Buy), and Arcade classic, Bomb Jack.

There's no "U" in Zombi (anymore). Proceed further to see more of this week's new releases.

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Gamescom 2015: The History behind Mount & Blade, Part 1

When it comes to people who played any of the previous Mount & Blade versions, you can probably put most of them into one of two categories: Those that gave up on it after a couple of hours, maybe even multiple times, and those that completely lost themselves in it.

I was in the former one for many years, ever since discovering the beta for the very first entry.
The games, while somewhat deep and certainly complex in their nature, left too many gaps to fill in my mind. This is not a bad thing necessarily, but a couple of design decisions, like having traversable 3D cities & fiefdoms void of life and meaningful interaction, actively hampered my imagination to take lead. How can I role play, when all I see is a world that is as dynamic as glued together Lego bricks, filled with people whose only purpose in life is to stand in a corner or walk aimlessly around town?
Mount & Blade was a project full of passion. Passion that lead to ambition. Ambitions too large for ressourceless indie developers releasing their first game, especially in the year 2008. It was a project destined to fail ...but it never did.

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The reasons for this are manifold. Armağan Yavuz and his wife Ipek took things slow, but they were persistent in their pursuit. The first prototypes were available to the public as early as 2004, when the game was still called WarRider and featured undead and necromancers. The re-brand to Mount & Blade then removed the magic elements and went for a more realistic approach in its setting, which still was based in a fictional world however. This, in turn, helped them bring out one of their outstanding features: the combat.
Developing a somewhat realistic sword and arrow based combat system that is fun when you are in a one on one situation is hard, but making it also work when there are 50 enemies and as many allies, had to be the designers biggest achievement. Sure, there were still AI problems, mostly when it came to siege warfare, but no other developer ever even came close to what TaleWorlds accomplished.
So the thing that drew in the customer was there, but without a marketing budget and still so early in development, much of its early success can be attributed to the aforementioned public availability as shareware. Sharing sites, CD's included in gaming magazines, LAN parties. As a hardcore PC gamer, you were bound to stumble upon the game at some point during its development. And for the hardcore it was.

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Remember when I talked about glued together Lego Bricks? That wasn’t the only hurdle you had to jump on your way to enjoying Mount & Blade. While the basic combat principles were adequately explained, the game had much more to offer which wasn’t.
What’s up with all these stats? Where am I? Where should I go? How do I command my army? How do I get my own piece of land?
Internet message boards were “work” and with YouTube still very much in its infancy (remember: YouTube only started 2005 and it would take another two years until the phrase Let’s Play was even coined), there was no easy way to learn the ropes. Failing was something you would have to get used to. Failing was also something that had its consequences. There was no permadeath (unless you decided to mod it in), but getting knocked out in a fight and becoming a prisoner, especially in the early to early mid-game, could easily mean that you’ve just lost a huge chunk of progress. Armies aren’t cheap, so you are now probably stranded somewhere in enemy territory, without a soul by your side or a sack of gold to pay for company or goods to trade. You maybe even lost your horse, so prepare for a long and arduous journey back.

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New Steam Store Releases: Toy Soldiers: War Chest

I'd like to start this post with a little disclaimer, if I may. I decided to feature Toy Soldiers: War Chest as the top game for this week, despite the fact that it is not the best release of the week. The reasons I am featuring it are because it is the third installment of a pretty good series, the overall gameplay is still solid, despite the fact that it may not be as good as it was in the previous two entries, and, most importantly, the nostalgia is strong with this one. Simply put, no other game from this week can claim to feature Ezio Auditore, He-Man, Duke and Cobra Commander! I just couldn't resist putting it front and center.

Please note that the game was published by Ubisoft and, as such, does require you to be signed in to their horrendous Uplay "service". For that reason, in addition to the fact that the game is absurdly overpriced, I would ask you not to interpret my featuring it here as encouragement to purchase the game. In all honesty, I would actually discourage a purchase unless or until they significantly lower the price and/or remove all Uplay requirements.

Now that that's out of the way, I can mention the real stand-outs. Also released this week, a highly-anticipated indie skateboarding sequel, a somewhat highly-anticipated E3 title, and a pretty great-looking ninja action platformer. Be blinded by nostalgia, then proceed further to see more of this week's new releases.

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Gamescom 2015: Sneaking into the Mount & Blade 2 preview

I loved my first day at Gamescom.

People everywhere. Businessmen acting like Amazon drones, heading straight to where they are supposed to, with no regard for what happens beneath them. Developers, with huge smiles on their faces, maybe knowing that this is the last time for the next 3 days they are able to do so naturally. And then there were others, like me, completely overwhelmed, lost, and confused. Read more

WRUP: Post-Gamescom

Gamescom is over. I’m personally still catching up on everything that happened while I was in Cologne, but looks like I didn’t miss that much. We’ll also have some of our own Gamescom content coming, some video, some written previews, but no direct ETA yet. One of the first things will be a Mount & Blade 2 special, including a quick overview of its history.

But what’s everybody playing in the meantime?

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New PlayStation Store Releases: Everybody’s Gone to the Rapture

Everybody's gone to the rapture. I guess that's the premise of the new game Everybody's Gone to the Rapture, by British developer The Chinese Room. I don't really know too much about the game, but if it's anything like its spiritual predecessor, Dear Esther, I would probably find it to be minimalistic, yet engaging, emotional, and beautiful. Also out this week, the first Toy Soldiers game to appear on a Sony console, Starbreeze's artistic twin-stick adventure game, and Goat Simulator. Go with everybody to the rapture, then proceed further to see more of this week's new releases.

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We all have a special place in our heart for the very earliest games we ever played. Sometimes, it's impossible to recreate those setups. Or if it's possible, it's time consuming.

Opinion: Gaming On YouTube Is Here To Stay II: Let’s Stiq Together

Words by Greywolfe

A few weeks ago, I started talking about how YouTube and Gaming went together hand-in-glove. I promised in that article that I had more to say and then got summarily derailed by chronicling my four favourite games.   Whoops.

So, I'd like to return to the piece I originally did and suggest a few more reasons why gaming on YouTube [and Twitch and Ustream] are good for everyone and not as weird as you might think. Read more