I loved the Curse of Naxxramas expansion for Hearthstone: it gave you new cards, it looked pretty cool and you got to fight some neat AI opponents. Probably the best thing about it was the Hunter challenge where you had nothing but Webspinners with which to kill your opponent.
So, I was certainly hoping for more gameplay in that vein. Blizzard has not disappointed. Mark your calendars. 2 April, 2015 is launch day for this new adventure. But what lies in wait for you in the heart of fire? Read on past the break to find out.
Blackrock Mountain comes with a new game board, new class challenges, new cards, but most importantly, new AI opponents to battle to the death.
Built on the foundation of the Blackrock Mountain zone in World of Warcraft, the new expansion ships with five wings, each based off of a raid that has taken place in the Warcraft Universe.
The wings are as follows:
- Blackrock Depths
- Molten Core
- Blackrock Spire
- Blackwing Lair
- Hidden Laboratory
Each wing will cost $6.99 or 700 gold. Unlike the previous expansion, Curse of Naxxramas, there won’t be a free wing during the release month, so if you’re playing for free, be sure to stock up gold by doing the daily. For those who wish to throw money at the screen, you are looking at a total price point of $24.99 with wings getting cheaper the more you own.
Wings will be released on a weekly schedule, starting on April the 2nd for America and April the 3rd for the EU.
In total there will be 31 new cards, all of which can be earned as you defeat bosses in each wing. Elect to do the heroic version of the wing and, after completing every fight in Blackwing Mountain at that level, you will receive a new card back.
These new cards will be unlocked for arena play as each wing unlocks [so cards found in week one of the event will start showing up in Arena drafts the moment the doors open on the expansion, but the cards for week four will only show up in week four.]
If you’re heading to Blackrock Mountain when it opens, I suggest you take your Thermoweave Underwear so you can beat the heat!
A long time in the making, Mega Man: The Board Game seems to be experiencing delays. Capcom's character specifications need to strictly be followed, and Jasco Games seems to be struggling to meet them.
Thanks to Twinstiq user Den Gar for the heads up! We have more details after the jump.
While certain aspects of the main game are not quite finished, a recent update from Jasco Games states that the approval process has largely contributed to the delays.
"Several of the miniatures have been given the go ahead; anything that the production model and colors matched. Capcom wanted the flesh tones more pale, and decided that some colors were off. Going back and forth, I sent them what I felt could be a better replacement, and they gave me some and approved the others. Now we're waiting for updated color models so I can send those back into Capcom."
Check out photos of the game pieces, and more details on the ongoing development process on their blog!
One of the first mobile games from the Nintendo and DeNA partnership is a story-focused Zelda game, fleshing out the story of the Wand of Gamelon. Read on for more details!
"While some feel we have shunned the CD-i games, the truth is that we were waiting for the right moment to remake them for a new audience. There were seeds of ideas planted in these games that we weren't able to build upon until the right platform came along." an unnamed source at Nintendo said.
Further research revealed on Nolan North's IMDB page lists him as the voice of Link in an unannounced game. When confronted with these details, a DeNA spokesperson stated that it was indeed true, and a digital novel with high production values was currently under development.
Nolan North commented "Gamers have been waiting since the introduction of disc-based games to hear Link's voice, and I hope I can do the character justice. I have been watching as many Captain N episodes as possible for inspiration. 'Well excuuuuuuuuuuuuuuse me, princess!' How does that sound?"
We expect to hear more very soon, perhaps in tonight's Nintendo Direct!
In an unfortunate turn of events, social games developer Zynga has filed for chapter 11, a state of reorganization that usually prompts heavy cutbacks and asset solvency.
"The free-to-play market is saturated and unfortunately this means our prospects have been diluted" says Chief Engineer Kostadis Rousso, but he adds "We see huge potential in the downloadable content segment, and we will be bringing our magic touch to properties from EA, Activision, and Nintendo." There is no news on how this is affecting Zynga's share price, as the flailing company has been dropped from the NASDAQ, resulting in Don Mattrick stepping down from his CEO position.
While we could not reach him for a comment, one employee has shared a photo when Mattrick was last seen walking away from the Zynga campus earlier this morning. More updates will follow as the story develops.
Ahead of today's Nintendo Direct, some exciting information has been leaked about Kojima's next project! Read on for more exclusive information!
"If you know me, you know I love dogs. They have been an integral part of the latest Metal Gear Solid because I have such an affinity for the creature. This is why I have chosen to partner with Nintendo and produce the next Nintendogs title." This comes straight from an intercepted email containing the announcement.
What will the famed director bring the project? "The concept of this next game will be complete realism in the behavioral simulation. We have written an engine from the ground up, called the Canine Engine. This has been a pet project of mine for the last 12 years, and while you may catch a glimpse of the technology in the latest Metal Gear, it will be nothing compared to the achievement that will come to fruition in the latest Nintendogs game."
The Canine Engine attempts to model the animal's behavior based on recorded feedback from over 900 dogs at the Asahikawa Medical University for Laboratory Research. "I want the player to feel like they have a live animal in their pocket. If you accidentally bump into someone while walking down the street, the first thing you think of is to check your New 3DS and make sure the animal is ok."
Shigeru Miyamoto, who is closely involved with the project, tells us "Using the advanced facial detection and motion sensors of the New 3DS, the game will be able to register feedback directly from the player. We have actually designed the New 3DS with 'New Nintendogs' in mind."
Also in the works is a program that will create a custom Amiibo from your personal Nintendog, called the Doggiibo. Please stay tuned to the latest Nintendo Direct for more information!